I understand. I just wanted to be sure that I understood your issues and objectives.
I just tried going through the guide as well. And found a bunch of things that needed to be done to make it work.
You should start from scratch, since at least one of the instructions they provide causes an issue.
And one of the issue starts with the scrapper. Which is only used for the iOS Viewer (according to posts I found).
The solution starts with deleting the scrapper directory in your yourapp_appup directory and project. Then it compiles cleanly. But there are more steps needed to get it to link properly.
Now, there are are a few changes to be made in the Properties for the project. Open it by selecting 'Properties' after right-clicking on the project.
First, you will need to remember to make all of these changes in both the Release and Debug configurations (since the instructions talk about using both).
1. In the 'General' tab change the Intermediate Directory to something like '$(SolutionDir)\Intermed'. Anything other the what it is so that all the crap you don't need in the final build doesn't end up with your executable.
2. In the 'Linker'->'General' tab:
a. change the 'Output File' value from 'Windows.exe' to '$(SolutionDir)$(Configuration)\$(ProjectName).exe (this is different from what the AppGameKit guide says, but it will avoid a linker error later)
b. add '\VS2010' after '\Lib' and before 'Release' and 'Debug' in the 'Additional Library Directories' entry
Then it will link.
And after doing the other steps, you can test it.
Whew... That was not easy to work out. The problem is that the guides really haven't been updated and they don't take into account the library differences between VS2008 and VS2010. And I bet no one tried to work through the instructions like I just did.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master