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3 Dimensional Chat / Amazing Modeler

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DigitalFury
13
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Joined: 30th Jul 2010
Location: United States
Posted: 10th Jun 2013 05:09
I noticed this modeler when looking around for assets:


Does anyone on the forums come close to the quality of this 3D Model? I was just curious as I need assets for a video game i'm working on.

Thanks,

DigitalFury
Wolf
16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 13th Jun 2013 00:13
Quote: "Does anyone on the forums come close to the quality of this 3D Model? "


Few! But I cant compare it correctly as they have different styles.

Just be aware that a single asset like this can easily cost you around 500 Dollars.

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
Teabone
Valued Member
17
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Joined: 8th Jun 2006
Location: Canada
Posted: 13th Jun 2013 13:18
Great model, texture and shader i must say. But i'd also assume thats a lot of polys going on there?

DigitalFury
13
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Location: United States
Posted: 13th Jun 2013 23:29
@Wolf - Very true. Maybe a modular approach of one base mesh character with slight variations might be able to get the amount of characters needed within budget.

There is a lot of polygons but it can be decimated.

Thanks,

DigitalFury
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 14th Jun 2013 03:46 Edited at: 14th Jun 2013 03:47
ZBrush is good for models like this, but whenever I use it for long time my model starts to tear for some reason. So I could get close, and then my model would become useless.

The problem is that the work is actually worth £200 for the amount of effort you have to put in.

DigitalFury
13
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Location: United States
Posted: 14th Jun 2013 03:48
@Pincho Paxton - Hmm. Might be cool to see what models you've come up before.

I eventually want to work on video game character for a video game i've been working on for a while.

I've been short on characters.

Point me to some cool stuff u've made.

DigitalFury
Pincho Paxton
21
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Posted: 14th Jun 2013 03:52
Once the model tears I don't bother saving it. I was mostly practising with it. I was just saying how hard it is to get the models to get to the finished stage.

DigitalFury
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Location: United States
Posted: 14th Jun 2013 04:39 Edited at: 14th Jun 2013 04:39
@Pincho Paxton - Why does it tear? Is there a way to fix that? I'd think ZBrush would be a finished product. ? :-|

DigitalFury
Quik
15
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 14th Jun 2013 05:09
Tear.. what are you talking about pincho? :S



Whose eyes are those eyes?
Ortu
DBPro Master
16
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 14th Jun 2013 08:20
Polycount on that shouldn't be all that high, if it is, it could certainly be reduced. I'd hazard that it could easily be done with < 5000 tri's.

It's pretty basic as far as geometry goes, no real protrusions, no accessories and the dress covers some of the more complex bodily area's that would require more poly.

It's a good model. Anatomy and proportions are well done, texturing and lighting are solid.

Shazam!
DigitalFury
13
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Location: United States
Posted: 14th Jun 2013 08:27
@Ortu - Cool. Looking for a modeler for a game so anyone up for it.

DigitalFury
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 14th Jun 2013 13:56
Quote: "Tear.. what are you talking about pincho? :S"


I make a model in ZBrush, and smooth, and move, and pull, and push, then it tears, and you can't get rid of the tear. So I give up with it.

Quik
15
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 14th Jun 2013 16:13
that's never happened to me... unless you pull stuff REALLY far, which - OBVIOUSLY will cause troubles... odd



Whose eyes are those eyes?
Pincho Paxton
21
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Posted: 14th Jun 2013 18:53
It must be because I am loading a shape from Anim8or as an obj then.

Quik
15
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 14th Jun 2013 19:40
i usually export from 3ds max in obj, works fine =P



Whose eyes are those eyes?
Seppuku Arts
Moderator
19
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 14th Jun 2013 23:44
Yeah the polies prolly ain't that high. I don't think it'd be too hard to model, however, it's the texture work that would let me down, but I am gradually getting better. Certain tools can make stuff like this easier.

I tend to model in Silo 3D and texture in 3D Coat, which has some similar features to ZBrush, but is cheaper, though I use it purely for texturing. Silo 3D is really well designed for modelling, I've always found it incredibly ergonomic.

wattywatts
14
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Joined: 25th May 2009
Location: Michigan
Posted: 20th Jun 2013 03:57
You could pull that off easy with makehuman + sculptris for free.

http://mattsmith.carbonmade.com/
DigitalFury
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Location: United States
Posted: 20th Jun 2013 04:49
@wattywatts - I'd pay for characters so if it is easy why not? :p

DigitalFury
wattywatts
14
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Joined: 25th May 2009
Location: Michigan
Posted: 20th Jun 2013 06:13
Well, you let me know what you need and I'll see what I can do. Either let me know on here or hit me up at everycolorfades@gmail.com.
I'd rather not blatantly copy someone else's model though if that's what you want.

http://mattsmith.carbonmade.com/

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