Greetings Matty, I've been having a great deal of fun messing around and tweaking my program which makes frequent use of your PhysX plugin.
One question that I did not quite spot the answer for in the documentation, is the inclusion of the bone ID parameter and convex Mesh ID parameter in the interesting function overload DYN COOK CONVEX MESH (int objectID, int boneID, int meshID, int convexMeshID)
Assuming that the object is the referred, the mesh ID is the target, how do the other two parameters affect what is occurring.
What does the system actually do with the bone limb in the referred object?