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FPSC Classic Models and Media / Fine Art Fantasy Prop Pack-For Sale.

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rolfy
15
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Joined: 23rd Jun 2006
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Posted: 12th Jun 2013 20:34 Edited at: 17th Jun 2013 00:20
Fine Art quality props.
14 Low poly FPSC game ready models.

Old tree (leaf canopy is separate entity to avoid collision problems)

Laying stone figure

Dryad tree (leaf canopy is separate entity)

Carved Rock figure

Demon cave entrance (Cave mouth fits to standard segment room and corridors for entry)

Demon cave with interior

Rock spike

Fantasy rock spike

Rock pile

Fallen log

Fantasy rocks x3

Rock platform



Example scenes.




Price 7.00 GBP.
Buy Here

I don't trip over...I do random gravity checks.
Wolf
14
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Jun 2013 21:10
You should ask a little more there 7 pounds is a steal!

Its the kind of artistic quality level we know from you I dont really know how to compliment without sounding like a flatterer!

I mean, you know its good,right?

Where can I buy it? Should I e-mail you?



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
xplosys
16
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Jun 2013 21:26 Edited at: 12th Jun 2013 21:44
Quote: "Where can I buy it? Should I e-mail you?"


Brian.

EDIT: Thanks.... got it!
michael x
13
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Location: Cybertron
Posted: 12th Jun 2013 21:38
this is going to be great for reload.

more than what meets the eye

Welcome to SciFi Summer
rolfy
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Posted: 12th Jun 2013 21:45 Edited at: 12th Jun 2013 23:08
Thanks guy's

Quote: "You should ask a little more there 7 pounds is a steal! "

I was a little leary of even charging this for it, you know how I like to make it affordable but each of these props had a fair amount of time simply painting them and optimising them as much as possible.

Close ups of Dryad Tree:




I don't trip over...I do random gravity checks.
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 13th Jun 2013 01:25
Bought.

I reject your reality and substitute my own...
rolfy
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Posted: 13th Jun 2013 02:30
Sent! Thank you

I don't trip over...I do random gravity checks.
Burger
9
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 13th Jun 2013 09:14
Awesome media, but sadly can't find a place in my game . . .

Nah but anyway very high quality, the price is a steal

- An Instinctive Fear IndieDB page, download demo today!
unfamillia
11
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 13th Jun 2013 14:06
Really great looking models here Rolfy!

I am the same as Burger; and have no place for these. I am stuck on the 'grungy sci fi' media.

I don't need to say it, but, best of luck with the sales.

Great models at a great price.

Unfamillia

elbow
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Posted: 13th Jun 2013 14:08 Edited at: 13th Jun 2013 14:14
Hi Rolfy

I saw these once upon a moon when you were working on them and really thought them fantastic. But I was under the impression that it was for personal use only, so you can imagine my pleasant surprise. This is great. Your artistry continues to amaze.

Purchased, obviously.

Eugene
rolfy
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Posted: 13th Jun 2013 15:50 Edited at: 13th Jun 2013 16:05
Sent Elbow, thank you

Glad you all like these, they were for personal project as said but I thought "why not", originally they were baked 'in scene' but I decided to make them for more general use and they have been a nice little exercise for future game media model creation.
Most of the detail is held in texture for shape and form, for instance the laying figure is sculpted from a plane. They receive lightmapping as additional shadow detail, it's something a little different

I don't trip over...I do random gravity checks.
Corno_1
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Posted: 13th Jun 2013 16:48
You are really a 3d model and texturing master.

http://cornofpsc.webs.com/
I know that Corno has a lot of translations. If you find one sent me a mail
Nickydude
Retired Moderator
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Posted: 13th Jun 2013 16:55 Edited at: 13th Jun 2013 16:56
I have a problem with Demon cave entrance, from the outside it looks like a large cavern but I cannot see any walls when I'm inside until I move through a wall then I'm outside and the wall reappears.

Inside the cavern looking through the doorway


I reject your reality and substitute my own...

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rolfy
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Posted: 13th Jun 2013 19:27 Edited at: 13th Jun 2013 19:49
The cave entrance is to allow access to segment corridors, I have designed it with a stair in mind or even placing a door.

Stairs leading down to corridors from cave entrance.


I reckoned it best for those using mainly stock segments to create an interior, or even better to use with your modular cave pack or my own upcoming cave system. If you want me to I could create an interior for this and add it to the pack. I wouldn't want to make it a part of the original model as issues with texture resolution and collision may arise. But even at that I reckon I could find a workaround to make it a complete entity

I don't trip over...I do random gravity checks.
s4real
Valued Member
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Posted: 13th Jun 2013 21:19
Looking good rofly nice pack might have to order this one.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Nickydude
Retired Moderator
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Posted: 13th Jun 2013 23:24
Ah, I see, I assumed the cave and cave entrance were on the same level (as in my email).

I reject your reality and substitute my own...
rolfy
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Posted: 14th Jun 2013 09:32
Quote: "Ah, I see, I assumed the cave and cave entrance were on the same level (as in my email)."

I think I have an idea what you want. I will make it with interior and add it to the pack.

I don't trip over...I do random gravity checks.
Nickydude
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Posted: 14th Jun 2013 13:45
Thanks rolfy, that would be awesome!

I reject your reality and substitute my own...
rolfy
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Posted: 16th Jun 2013 08:22 Edited at: 16th Jun 2013 08:57
Finished up a version of the cave prop with an interior, it has entrance and exit out the other side. It has no floor as this turned out as I suspected and had collision problems. The floor in the screenshot is terrain from my Environment pack but you can use whatever you like.

I will package this up and send it out tomorrow.



I don't trip over...I do random gravity checks.
s4real
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Posted: 19th Jun 2013 03:31
How bad was the collision rolfy ?

Did you try the latest unoffcial beta`19 on the beta thread almost last post.

I might be looking into collision problems more for the future.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Wolf
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Location: Luxemburg
Posted: 20th Jun 2013 20:15
These models really add to the style of my game! This modelpack was the best price/content deal I made all year!



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
rolfy
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Posted: 20th Jun 2013 21:12 Edited at: 20th Jun 2013 22:33
Thanks Wolf, I am glad you found use for them

@s4real, the issues would be caused by an enclosed mesh which is entered, if you want to have no collision problems its best to create inner mesh as part of original model from the start and not add later (I have released complicated cave tunnels before which work just fine). But in this case as I suspected it didn't work too well, I believe this would have been an issue with such a model in any engine and not just FPSC.

I don't trip over...I do random gravity checks.
rolfy
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Posted: 13th Jul 2013 05:27
Just giving this my customary one off bump for those who might have missed it
SOLO DESIGN
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Posted: 29th Aug 2013 23:13
Great stuff! Bought Thanks Rolfy
rolfy
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Posted: 30th Aug 2013 02:22
Packs sent, and thank you

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