Current progress:
Yo, haven't posted here in a while and all that. Currently wanting to practice my hard surface modeling and texturing and that resulted in me working on this. It's some sort of science fiction variant of a compound hunting bow.
Been doing quite a bit of research into how actual compound bows work so am looking to replicate that as much as possible with this model. Currently working on the mid-section of the bow which should be fairly apparent, when that's done and I'm happy with everything else I'll retopologize, bake, and texture it as is standard.
Click that image for the full sized screenshots.
Oh yeah and don't question how that scope works too much, I imagined something dumb like the scope projecting its view onto the sight bit or whatever. Creative license and all that.
Opinions always welcome.