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FPSC Classic Models and Media / And now another problem...

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Jermiah Jones
10
Years of Service
User Offline
Joined: 29th Apr 2013
Location: South Carolina, United States
Posted: 20th Jun 2013 22:45
What is up with the Freaks and Abominations characters being invisible? I've looked it up on the internet and even searched on the forums to find out the solutions.

I've tried turning off my shaders, changing appear1.fpi to appear2.fpi, deleting .bin and .dbo files, tried out bond1's solution with the .fx shaders, and none of them worked.

The advanced game creator + Good listener.

Taking school for game creating and using FPS Creator for starters.
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 21st Jun 2013 00:06
if they are dynamic to begin with do not make them static, I've seen the same thing happen. I tried to change it to static but it just doesn't show up in game. You will have to create a new .fpe for the character that is based off a static object.

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s4real
VIP Member
17
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 21st Jun 2013 00:44
Freaks and Abominations characters have an issue with the shaders due to the new ps2.0 shader system.

You have to pick a new shader from the ps2.0 shader folder or turn of the newblossershaders.

to turn of newblossershaders=1 just change 1 to 0 and see if that helps.

The bumpbone in ps2.0 should work fine.

best s4real

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Jermiah Jones
10
Years of Service
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Joined: 29th Apr 2013
Location: South Carolina, United States
Posted: 26th Jun 2013 20:03
Where is newblossershader located?

The advanced game creator + Good listener.

Taking school for game creating and using FPS Creator for starters.
Anubis
11
Years of Service
User Offline
Joined: 6th Nov 2012
Location: Netherlands
Posted: 26th Jun 2013 21:55
FPSC dir\setup.ini
under [GAMERUN]
newblossershaders=1

Grts
Anubis

-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-

[Chipset:X58 CPU:i7.950.64 GPU:HD5970 RAM:12GB DDR3 WIN:7.x64 PRO FPSC:1.20.10]
J Marshall
10
Years of Service
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Joined: 14th Jun 2013
Location: Puerto Rico
Posted: 27th Jun 2013 05:45
Nevermind, I figured it out. I just changed my shader in the .fpe file to bumpent.fx instead of bumpbone.

I-I dunno...
Jermiah Jones
10
Years of Service
User Offline
Joined: 29th Apr 2013
Location: South Carolina, United States
Posted: 28th Jun 2013 01:46
Ok, thanks Johnathan

The advanced game creator + Good listener.

Taking school for game creating and using FPS Creator for starters.

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