.: Charvrian :.
Game Description:
After a usual day at college *character appending* departs off the metro at Hebburn (may need to change name, for legal reasons). After departing off the metro and coming outside of the station *character appending* receives a phone call off his mother informing that he must be home for *some random reason* so I must not be late!
On the way home he encounters different forms of groups named the “charv’s� and these individuals have a fixation for trouble. So as *character appending* you must decide how you handle the different situations as you wonder home. You’ll have a number of choices of what you can do and these may be to, reply with a sarcastic comment and in some cases this may stump the charv’s, thus giving you enough time to run away. But if you’re more of a hands on individual then you might just want to shout abuse back at them (just to show them who’s boss) but you much be ready to fight them if you choose this option. When fighting you will be able to do you’re standard kicks and punches along with any weapons you find lying around, for example; bottles, bats, bins, etc.
As you make each group “run for their money� you will just continue making your own way home, but when you think everything has settled you may encounter an other group of “charv’s�, but this all depends on the route you take. So if you were to cut through the cemetery or the park then you will encounter a lot of “charv’s� but if you just stick to the main roads then you’ll just encounter the odd drunken man, which will be an other feature in the game depending on what time you walk the streets, so if you were out of the house between 10:00pm – 2:30am then you will encounter the odd drunken man. This will also be a funny feature of the game.
Features:
One of the many and original ideas I thought of adding was a hair effect…now let me explain. This effect would be only done in a first-person-view game because the player has longish hair and every now and then it blurs you’re vision so it becomes more and more difficult to fight you’re enemies and also to work out where you’re going! So to come over this problem you have to press a certain key on the keyboard (undecided yet) to flick the player’s hair back. Also this may add a humorous element to the game because I may add a feature that if you don’t flick back you’re player’s hair while running along then you’ll trip and fall.
Programming is one of the first steps to become an individual...