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Work in Progress / Still under development...

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JD Programming
22
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Joined: 22nd Nov 2003
Location: United Kingdom
Posted: 23rd Nov 2003 04:55
.: Charvrian :.


Game Description:
After a usual day at college *character appending* departs off the metro at Hebburn (may need to change name, for legal reasons). After departing off the metro and coming outside of the station *character appending* receives a phone call off his mother informing that he must be home for *some random reason* so I must not be late!

On the way home he encounters different forms of groups named the “charv’s� and these individuals have a fixation for trouble. So as *character appending* you must decide how you handle the different situations as you wonder home. You’ll have a number of choices of what you can do and these may be to, reply with a sarcastic comment and in some cases this may stump the charv’s, thus giving you enough time to run away. But if you’re more of a hands on individual then you might just want to shout abuse back at them (just to show them who’s boss) but you much be ready to fight them if you choose this option. When fighting you will be able to do you’re standard kicks and punches along with any weapons you find lying around, for example; bottles, bats, bins, etc.

As you make each group “run for their money� you will just continue making your own way home, but when you think everything has settled you may encounter an other group of “charv’s�, but this all depends on the route you take. So if you were to cut through the cemetery or the park then you will encounter a lot of “charv’s� but if you just stick to the main roads then you’ll just encounter the odd drunken man, which will be an other feature in the game depending on what time you walk the streets, so if you were out of the house between 10:00pm – 2:30am then you will encounter the odd drunken man. This will also be a funny feature of the game.

Features:
One of the many and original ideas I thought of adding was a hair effect…now let me explain. This effect would be only done in a first-person-view game because the player has longish hair and every now and then it blurs you’re vision so it becomes more and more difficult to fight you’re enemies and also to work out where you’re going! So to come over this problem you have to press a certain key on the keyboard (undecided yet) to flick the player’s hair back. Also this may add a humorous element to the game because I may add a feature that if you don’t flick back you’re player’s hair while running along then you’ll trip and fall.

Programming is one of the first steps to become an individual...
HZence
23
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Joined: 9th Mar 2003
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Posted: 23rd Nov 2003 05:07
then logic kicks in, and one wonders, why not just tie your hair back dude...

Team EOD :: Programmer/Storyboard Assistant
MikeS
Retired Moderator
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Location: United States
Posted: 23rd Nov 2003 05:16
Lol, don't you think the hair would get kinda annoying? I mean, the last thing I want to do in a game is get my vision obscured my own hair and die by falling off a cliff.



Other than that, I'll be interested to see this game once you get some progress done. Best of luck.



A book? I hate book. Book is stupid.
Rob K
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 23rd Nov 2003 12:31
Please don't post in "Work-In-Progress" until you have at least some screenies to show. Work-In-Progress infers alpha or beta stage. If you want game idea feedback, then the General Forum would perhaps be a better place.


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JD Programming
22
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Joined: 22nd Nov 2003
Location: United Kingdom
Posted: 23rd Nov 2003 12:56 Edited at: 23rd Nov 2003 12:57
Thanks alot 'yellow' for your comments, and I do agreee that it would be abit annoying after a little while, but I just thought it would add a real life element to the game...maybe when you get so far in the game you can actually pick-up a hair band

...but just a thought

Programming is one of the first steps to become an individual...
JD Programming
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Joined: 22nd Nov 2003
Location: United Kingdom
Posted: 30th Nov 2003 17:14
Any more thoughts?



Programming is one of the first steps to become an individual...
http://www.jdpgamestudios.co.uk
JSN
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Posted: 1st Dec 2003 02:15
I'll have what JD has been having...!

-----

~ J ~
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Dec 2003 16:06
Hmmmmmmm.....
I'm a little lost with the mother telling you to get home idea - I mean you would'nt want to play a game where you run home to mommy, avoiding gangs and drunkards all the time would you?. A game idea like that needs an ultimate goal, maybe a job, like pizza delivery or something - but you need a definitive reason to be wandering the streets. I'd suggest that the main objective should be to avoid trouble at all costs, the player will have to identify with the character, so running from gangs and beating them when outnumbered will form a strong bond - being a cheeky git to gangs then fighting them would get dull after 5 mins, running away from them and defending yourself is much more believable.

You should check out movies like 'Escape From New York' and 'Judgement Night' - sorta evasion movies where people are running for their lives, maybe that sort of plot could unfold. For instance, your characters brother gets killed by a gang, so you have to find out who did it by questioning gang members. Some gang members might be too tough, so you'd want to bribe them instead, hence doing it all as a pizza man or something to make money along the way. There's never really been en evasion game, where you have to run for your life - in first person terms; running with a persuing enemy behind the camera, so you can't see it would be really tense, and would make for fast paced gameplay. You could have rooftops with locking access doors, get to the roof and find a way across before the enemy breach the door - stuff like that.


Van-B


I laugh in the face of fate!
M00NSHiNE
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Location: England, UK
Posted: 1st Dec 2003 16:11
Judgement Night, I reallly liked that film! Emilio Estavez, Cuba Gooding Jr, the reason I liked it so much was the location - the locations were just great in my view, they had the futuristic yet decaying look that I'd envisioned. An evasion game would be cool, like the prisoner......it was suggested in C&VG a few years ago, where you were on an island being hunted, and you had to make do with whatever you could find to outsmart and escape the hunter. Pretty smart. Sounds like that new Rockstar North game, MANHUNT, but thats much darker.

ZEDWARE website coming soon... //END TRANSMISSION//
Van B
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Posted: 1st Dec 2003 16:45
Yeah I really liked Judgement Night, I thought the bad guys were really well done - you had that tall moody guy who was in Usual Suspects (first employer) and The Mask (I think), you had the singer from House Of Pain (Everlast), and you had Denis Leary!. It had a pretty good soundtrack too. I like dark moody movies, but you never see that level of atmosphere in games, it's daft really, like people love to watch dark scenes in movies, but detest them in videogames - the happy medium is nean lights - put in a lot of lamp posts and neons to light the way out of alleys etc and it'd be peachy.


Van-B


I laugh in the face of fate!

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