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FPSC Classic Models and Media / UV mapping texturing help

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Tomahawk
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Posted: 28th Jun 2013 23:56 Edited at: 22nd Jul 2013 04:37
I have made a complex model as shown in the picture below, but i have not been able to UV map it without failing. I would really appreciate anyone who would UV map and texture this model for me. As this could be classified as a team request here are all the requirements.
Rule 1 - Show some signs of progress

Rule 2 - Be realistic
All i need is one person willing to help.
Rule 3 - Drop the "company" crap
This doesn't apply in my view to this thread
Rule 4 - Long plot lines / stories do NOT qualify
This is very simple for some people I just cant understand it and would like some help.
Rule 5 - Do not offer money or the promise of "future riches"
This model would be used in the WW2 comunity packSo the comunity would benefit.
Rule 6 - No quasi-legal mumbo jumbo please
there are no working hours or anything like that, it is just to simply help out the community.

Thank you to whoever would like to help finish this model because i feel like it is such a waste to have come so far with one of my first 3D models and to be stooped because i cant do the last part.
Reference Image


ultraplex
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Posted: 29th Jun 2013 01:15 Edited at: 1st Jul 2013 00:14
Good luck hope u get it sorted....

Big brother is watching you.......
Tomahawk
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Posted: 1st Jul 2013 03:35 Edited at: 22nd Jul 2013 04:29
@ultraplex: Sorry i haven't got back to you yet, i will attach the file in the post because i don't think email is necessary because it is for the community anyway and it doesn't matter if they download it.

thanks for the offer and good luck with UV mapping also can i see your work on turbosquid, can you send me a link.

Also i have it in OBJ format if you would like it in a different format just ask and i will re upload it.

[url=http://forum.thegamecreators.com/?m=forum_view&t=204113&b=25]
ultraplex
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Posted: 1st Jul 2013 21:35 Edited at: 1st Jul 2013 21:36
I have a good long look @ your model and notice a few problems
for 1 the .obj file is 16,000 polly\'s,way to high for FPSC
Also the four Wheels are much larger than the spare wheel on the bonnet.
I suggest you delete unnecessary pollys like the inside of the main frame of the car,the ones u wont see..
At the moment it will be a pain to UV map this...
can u upload the orig file format u saved the model?...

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Tomahawk
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Posted: 1st Jul 2013 23:19
I'm not actively editing this model anymore since i have put almost all of my spar time into making my game so i don't have time to make edits, i can change the file format but that's all i have time for.

ultraplex
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Posted: 1st Jul 2013 23:39
k can you upload it as a 3ds file?

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Tomahawk
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Posted: 2nd Jul 2013 02:26 Edited at: 22nd Jul 2013 04:30
here you go

[url=http://forum.thegamecreators.com/?m=forum_view&t=204113&b=25]
ultraplex
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Posted: 2nd Jul 2013 09:32
cheers m8

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ultraplex
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Posted: 5th Jul 2013 22:27
Just a quick update...
not forgot about it just been busy
ok had to re-build model from the ground up due to errors..
had to sacrifice some parts for polly count ie the jerry can,front roll bar..pollys =4,000
just in process of UV map-ing and texturing....

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ultraplex
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Posted: 9th Jul 2013 16:17
Been a bit busy with work and other stuff,just thrown a quick texture on it...


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ultraplex
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Posted: 9th Jul 2013 18:08
in game SS

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Tomahawk
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Posted: 10th Jul 2013 23:51
OMG great work! I think the base texture needs something but the tries and everything else is great! I just love the tires texture it looks really awesome, by the way what program do you use?

ultraplex
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Posted: 11th Jul 2013 00:47
Quote: "by the way what program do you use?"

Milkshape for model and gimp for the texture.
Xnormal to create ambient occlusion map And crazy bump to create bump Spec and Normal map...

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Tomahawk
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Posted: 11th Jul 2013 03:01
how about to UV map the model is that Milkshape too?

ultraplex
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Posted: 11th Jul 2013 10:24
U can use Texture coordinator built in milkshape but for this i exported out to uv layout.

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ultraplex
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Posted: 13th Jul 2013 19:32 Edited at: 14th Jul 2013 23:55
here u go..,,,

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Tomahawk
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Posted: 14th Jul 2013 17:07
I downloaded it and it works fine, but when you jump on top of the car you can see the ground between the chairs m not sure if this was your intention to cut down on polys or if it is an error. So if you could please remove the download from this thread.

ultraplex
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Posted: 14th Jul 2013 18:58
Quote: "you can see the ground between the chairs m not sure if this was your intention to cut down on polys or if it is an error. So if you could please remove the download from this thread.
"

It seems there's not enough thickness with the bottom plane.i can fix it

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ultraplex
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Posted: 14th Jul 2013 23:56
ok fixed...

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Tomahawk
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Posted: 21st Jul 2013 18:02
Thank you!

[url=http://forum.thegamecreators.com/?m=forum_view&t=204113&b=25]

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