thanks for your support
I replaced the warrior's sword with a sphere to avoid the scale issue mentioned by Hexgear.
I suppose DBP should consider the center of the sphere in any case.
then :
SphereX# = limb position x (Warrior, RHand)
SphereY# = limb position y (Warrior, RHand)
SphereZ# = limb position z (Warrior, RHand)
position object sphere, SphereX#, SphereY#, SphereZ#
The sphere is close to the right hand even though it is definitly not in the correct position, I am sure that the limb index RHand is ok
but if I add the command
glue object to limb sphere,warrior,RHand
the sphere changes position, it is now far away from the right hand.
Why? the glue... comand should not change the sphere's coords, in my opinion.
And again why does the comand
RHandX# = limb offset x ( warrior, RHand )
alwayes return 0, (same for y and z )? as mentioned in my previous post.
I have purchased DBP only few days ago, so I am still confident I am doing something wrong but honestly I am concerned about the several bugs reported.
Are you using the limb functions on regular basis?
Alberto