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Bugsy
13
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Joined: 24th Nov 2008
Location: another place in time
Posted: 4th Jul 2013 05:45 Edited at: 4th Jul 2013 18:40
That's right, It's me, in 3d model form to put in your FPS games. I made this in like 2 hours because I was bored and had a camera.

download him here (gun issues fixed!)




which is the model and which is the real me?
hint: snoıʌqo ʎllɐǝɹ sʇı

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Seth Black
FPSC Reloaded TGC Backer
16
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 4th Jul 2013 06:19
"...for some odd reason, I can't seem to hold a weapon the right size..."

From the .fpe:

scale = 170

FPSC scales held weapons to match the NPC model. Rescaling the model to natively be 100% within FPSC will remedy the weapon scale issue.

Bugsy
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Posted: 4th Jul 2013 08:28
thanks! now if only i knew how to scale an already rigged character in 3dsmax... I should have modelled him the right size before i rigged him.

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Teabone
Valued Member
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Location: Canada
Posted: 4th Jul 2013 08:39
I've had so many issues re-scaling already rigged characters in 3dsmax.

Bugsy
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Posted: 4th Jul 2013 17:43
yeah i tried doing it yesterday. first i tried grouping him all together and scaling him but it didn't work, then I tried linking him all to a box and scaling it and it didn't work, so I'm not sure what to do, but if someone figures it out, please let me know. If not, this guy still makes a good crowdie.

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 4th Jul 2013 17:53
...it's a cool addition to anyone's media library.

Thanks for the offering.

seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 4th Jul 2013 17:55 Edited at: 4th Jul 2013 18:02
I scaled him to the proper size using Fragmotion with no problem. When i add a weapon though it sits down near his groin. The weapon faces the correct way and fires properly.... if somebody wants the file or when i get the chance i'll see what i can do...

P.S

the model is great bugsy thank you very much for sharing.

I e-mailed him to you Bugsy

gamer, lover, filmmaker
Seth Black
FPSC Reloaded TGC Backer
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Posted: 4th Jul 2013 18:01
...FIRESPOT sounds like it's in the incorrect location.

I'd be interested in your .ugh file, Seppgirty.

seppgirty
FPSC Developer
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Posted: 4th Jul 2013 18:08 Edited at: 4th Jul 2013 18:13
HEy Seth.

i believe i just attached the Ugh file to this post using the attachment.

In the Fpe set the scale to 80. That seems to be the standard. That's how i scaled him

I hope you don't mind Bugsy.

gamer, lover, filmmaker

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seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 4th Jul 2013 18:17
Sorry to double post.

What i did was bring Bugsy into fragmotion and scale him next to the SAS character. Making them the same size. Looking at the SAS fpe file they have him scaled to 80. Just a little more info for you Seth.

gamer, lover, filmmaker
Seth Black
FPSC Reloaded TGC Backer
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Posted: 4th Jul 2013 18:18 Edited at: 4th Jul 2013 20:57
...thanks Seppgirty.



Issue Resolved By Author

...nevermind.

Bugsy
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Posted: 4th Jul 2013 18:35 Edited at: 4th Jul 2013 18:37
hey not to worry guys I've fixed him. I just deleted his skinning, resized him, then rerigged him real quick. link is here and im updating the first post.

Download the Fixed bugsy



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Marc Steene
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Location: Bahrain
Posted: 4th Jul 2013 20:11
He's not fat enough


Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
Marc Steene
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Location: Bahrain
Posted: 4th Jul 2013 20:24



Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
seppgirty
FPSC Developer
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Posted: 4th Jul 2013 20:34
Sounds Good Bugsy. Thanks again.

gamer, lover, filmmaker
Bugsy
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Posted: 4th Jul 2013 20:42
Quote: "He's not fat enough"

will edit that in the next update

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rolfy
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Posted: 4th Jul 2013 20:49 Edited at: 4th Jul 2013 20:52
Can see this being the main protagonist in Wolf's next game

Nice work.You cant scale rigged and skinned meshes, removing the skin modifier and re-rigging is the only way (as you found). For those who attempt it, you should remember to reset xform and collapse the stack after scaling the mesh and before applying a new skin modifier.

I don't trip over...I do random gravity checks.

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