In case anyone else wants to know. ONE of the ways that I figured you can do is open the model in a 3d editor (some may require a conversion to .obj) and lift the model up along the Y axys. Now next point is immmportant - you have to add a small box/platform to the very bottom of your grid. - Y=0 (not y=-200 or y=-5343) but y=0 (noob proof explanation
) and then you scale the platform/box down to the smallest you can get.
Now you an texture ur object and export it (AS SEPARATE FILE - to preserve the original). Essentially what happens is within the FPE file of your model (as long as the polygon collision is set to box) your object will appear as one whole and that tiny,barely visible platform is still technically there thus FPSC has to wrap the box around it too and the bottom the is supposed to touch the floor is the bottom of that small platform. So the height by which you have lifted your entity, character in the 3D editor is the height it will be displayed in within FPSC
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