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FPSC Classic Models and Media / Losing texture quality after setting color to alpha

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ncmako
9
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Jul 2013 06:46
Hi everyone.
I have this problem that's been bugging me for days. Been working on a simple hung "fishnet" between two poles. The "fishnet" is textured to a flat plane (black back ground) Upon setting the color to alpha (black) I lose all quality in the texture. Very flat, dull.. see pic attached. Any suggestions? I am using .dds files, should I use .png or something else
Would a shader help?
Thank you for any help.
best

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rolfy
15
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Joined: 23rd Jun 2006
Location:
Posted: 6th Jul 2013 06:56 Edited at: 6th Jul 2013 07:00
Try adding this line to entity .fpe.

;visualinfo
reducetexture =-1


Quote: "Upon setting the color to alpha (black) I lose all quality in the texture."

I don't entirely know what you mean by this, .dds uses an alpha channel, yes black is full transparency but you dont state if your net is actually textured or simply colored.

I don't trip over...I do random gravity checks.
ncmako
9
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Jul 2013 07:11
Ah...you got me thinking rolfy. It is just colored.
When I did exported without color to alpha it just showed as
a black plane/box with the net painted on it.
ok, I'm thinking I need to start over again on this one.
thanks rolfy
ncmako
9
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 7th Jul 2013 23:39
Ok, went slower and a bit more careful with this one. Does this look alright? Is this acceptable or does it need more work
Input appreciated, thanks.

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rolfy
15
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Joined: 23rd Jun 2006
Location:
Posted: 8th Jul 2013 01:37
100% improvement

I don't trip over...I do random gravity checks.
ncmako
9
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 8th Jul 2013 03:24
Thank you Rolfy
Your input is always most appreciated.
I feel happy with this one now. On to the next
best

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