Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Animer compatible with any game engine that supports .X file format ?

Author
Message
Juggernaut
9
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 10th Jul 2013 17:48
Hello,

If I animate or rig a 3D model using animer and export it .X format,
will I be able to use that animated 3D model in any game engine that supports .X format ?

Is it compatible with Dark Basic Pro ?

Thanks,
Rafhalzer
10
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 10th Jul 2013 20:13
Hello Juggernaut,

Yes, it is compatible with DBPro and any game engine that supports .X format.

You can animate the character in ANIMER but you can't rig it.
To rig the character, you have to use for example Character Shop.
The character that you want to animate in ANIMER must be rigged first.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Juggernaut
9
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 11th Jul 2013 08:59
Hello Rafhalzer,

Thank you for the answer. But can you please clarify the difference
between animating and rigging ?

Why would any one buy ANIMER if he will have to rig his 3D model with
another software ?

Thanks,

Juggernaut
Rafhalzer
10
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 11th Jul 2013 10:02
Hello Juggernaut,

The most of the 3D characters are constructed from a one mesh and from several limbs (also known as bones). The bones form the skeleton which moves the mesh. Each of these bones affects on certain amount of mesh vertices. If you rotate or move a bone (limb), the corresponding mesh vertices are rotated or moved. In this way we can create animations of the character.
If the character has a mesh and a skeleton, and bones are assigned to vertices, then the character is rigged and ready to animate. For example all characters from FPSC model packs are rigged.
But if our character has only a mesh, we need to create a skeleton and assign bones to vertices - this is called rigging.
Good rigging is not easy, you can do it in 3D editors like 3dsMax, Blender, Milkshape or Fragmotion.

If your character is rigged you can use ANIMER to animate.
About ANIMER:
http://forum.thegamecreators.com/?m=forum_view&t=206187&b=21

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Juggernaut
9
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 11th Jul 2013 22:40
Hello Rafhalzer,

Thank you one more time for explaining everything.

Regards,

Juggernaut
Juggernaut
9
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 12th Jul 2013 00:37
Animer is crashing on my pc every time I try to run the trial.

Quote: "

Problem signature:
Problem Event Name: APPCRASH
Application Name: ANIMER.exe
Application Version: 1.0.0.0
Application Timestamp: 47eb87d2
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

"


Does this thing really work or not ?
Rafhalzer
10
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 12th Jul 2013 08:33
Which version of WINDOWS do you have?

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Juggernaut
9
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 12th Jul 2013 09:41
Windows 7 64 bit
Rafhalzer
10
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 12th Jul 2013 15:08
Try this

1. left click on animers 1.5 trial shortcut
2. select properties
3. when a window appears select the Compatibility tab
4. check the box under compatibility mode - Run this program in compatibility mode for:
5. In the drop down list that is now available select, "Windows XP (Service Pack 2)
6. Click on Apply button
7. Click on OK

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Juggernaut
9
Years of Service
User Offline
Joined: 12th Mar 2012
Location:
Posted: 12th Jul 2013 18:03
ok. Thank you.

Login to post a reply

Server time is: 2022-01-25 21:08:17
Your offset time is: 2022-01-25 21:08:17