I'm trying out Blender and I have a simple question (well it should!).
I've googled until it got on my nerves but I could not find any solution, without drastic scripting, to simply turn off backfaces
I'm used to working with milkshape and Blender shows great promise for me, but I'm getting doubts if something as basic as that is such a hassle.
Any help is greatly appreciated!
Another question: When working with milkshape, I know faces consist of three vertexes, why does Blender use four? Or if it is using three, why don't I see a split in the wireframe render?