Add: I've searched the forum however some solutions have been privatized via further email communication.
Made a small model animation in 3Ds Max 2013 - Exported as a .x file. I used a native .X Model Viewer from the DirectX SDK package to view my model - the animation plays just fine.
These are the settings I use. Model .x file is in attachments
Main Script changed within FPSC Entity Editor:
;Artificial Intelligence Script
;Header
desc = Default Entity Behaviour (Nothing)
;Triggers
:state=0:ANIMATE=1
;End of Script
FPI:
;header
desc = InsaneShaker
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
aishoot =
soundset = male
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = InsanePatient.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 180
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = Black.tga
effect =
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = blood
;identity details
strength = 100
ischaracter = 1
hasweapon =
isobjective = 0
cantakeweapon = 1
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 100
anim1 = 0,100
Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com