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FPSC Classic Models and Media / Fullscreen Cartoon shader (need help)

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Snake200
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Posted: 20th Jul 2013 17:31
In short, I would like to get Fullscreen cartoon shader in FPSC.
I bought Dark Shader recently, because there is very nice looking Cartoon Outline shader. So, I exported it as .fx file and I was trying to get the same effect in FPSC. There is something wrong however, because that shader works only on gun's muzzleflash, bulletholes and smoke (during shooting). Maybe someone could advise me what I should to do (Maybe someone had the same problem as me). The rest of Fullscreen shaders from Dark Shader works very fine in FPSC, apart from cartoon shader.

Thanks in advance for any helpful answer.
ncmako
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Posted: 20th Jul 2013 17:43
Snake200
By chance, did you set it up as a "post process" or some other method?
Snake200
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Posted: 20th Jul 2013 17:57
Yes I did.
ncmako
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Posted: 20th Jul 2013 19:06
O.K. I'm thinking since your other shaders are working maybe it's the textures/formats your using? Try opening your .fx file and sometimes it lists what textures are needed. (i.e. _D2.dds or _N.dds) Worth a try.
Snake200
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Posted: 20th Jul 2013 19:56 Edited at: 20th Jul 2013 20:02
I checked it before the moment. It appears that shader doesn't require any names of textures. BTW. Everything works fine in Dark Shader, when I import my own models.
ncmako
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Posted: 20th Jul 2013 20:12
Snake200
Check out this posting 2011, same problem it appears
http://forum.thegamecreators.com/?m=forum_view&t=187725&b=23
Snake200
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Posted: 20th Jul 2013 20:22
Oh, indeed. However, I don't see any solution there. I made a screenshot that shows an incomplete effect

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ncmako
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Posted: 20th Jul 2013 21:24 Edited at: 20th Jul 2013 21:57
Snake200
After doing some research, it appears this has been a problem for some time now. See if you have a shader that reduces the screen
colors? Also you could re-edit the textures to a solid color?

In another thread "uzi idiot-Post process Pack" asked about a cel shader he says
Quote: " no, I've tried before, for some reason it only ever works on decals and bulletholes, I have no clue why."

So your not the first to ask about this.

edit: Attached pic,is this something close to what your after?

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Snake200
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Posted: 21st Jul 2013 00:19
I'd like to get the same effect as in this thread: http://www.fps-creator.eu/index.php?page=Thread&postID=4214&highlight=cartoon+shader#post4214
I was trying to convert my textures into a cartoon but the final effect wasn't what I expected.
ncmako
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Posted: 22nd Jul 2013 00:12
Snake200
I had some time and I looked into this. I think I found a really
nice toon shader that seems to work. Give me some time to test
to make sure it all works
best
Snake200
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Posted: 22nd Jul 2013 10:28
@ncmako
Thank you for your help.
best
ncmako
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Posted: 22nd Jul 2013 21:06
No problem Snake200.
I have some free time, and it keeps me busy.
Here are a couple pics of what I have so far. I'm taking older cel shaders and playing with the settings. It's a very slow process.


Noticed the heavy shadow/blob ring in the second pic.
Trying to figure how to remove this I'll let you know.
ncmako
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Posted: 22nd Jul 2013 21:43
I some how ?? (and don't ask) got rid of the ring shadow, but now have slight shadow blob under the entities. But better than before.

Working good on dynamic entities, but not all.

Entity on right in static, dynamic on left.

This last pic you can see the toon effect is o.k. but still problems with static entities, back left.
Snake200
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Posted: 22nd Jul 2013 22:46
Very cool effect. This is exactly what I was looking for
Daishi2X
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Posted: 25th Jul 2013 12:17
Wow, it looks very cool.

But how can i do that the player weapons also have this style?

PS: Sry for my english is isn't my native language
elbow
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Posted: 25th Jul 2013 18:58
@ncmako

This is stunning. I'm looking forward to see where you're going with this. This is a style I'll enjoy playing with.

Eugene
ncmako
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Posted: 25th Jul 2013 21:36
Thanks guys, but so far no luck on getting a "cartoon" shader to work on a static entity. I'm just using older "toon" & "cel" shaders and adj. the settings abit. But the static problem is driving me nuts.
Here's a few pics of tests so far...

As you can see, center object is static.


same....


Aijo has the shader of course, but the furniture here is static.
All I did here was to "cartoon" effect the textures in Gimp.
ncmako
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Posted: 28th Jul 2013 06:43 Edited at: 28th Jul 2013 06:47
Snake200
I had some spare time today and worked on this a little.
I still cant get static entities to show a "cel-shader". But
being static maybe it's best just to "cartoon-texture" them?
The dynamic entities run the shaders just fine, but you still have to do some texturing work. Paint.net, Gimp and Photoshop all have great effect filters(cartoonize, watercolor, postcard-edge are what I used) This is what I have so far. Oh yeah, runs fine on weapons also.

The furniture and wall segments I just cartoon textured as best as
I could. If you still need this let me know.
note: can't use post-process, only regular entity shaders with these.
Snake200
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Posted: 28th Jul 2013 11:30
Yep, I still need this Great work btw. Looks very cool.
elbow
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Posted: 28th Jul 2013 11:47
Yes, please, ncmako. I would love to use this shader.
s4real
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Posted: 29th Jul 2013 04:57
Working on S812 mod and there a new shader system being worked on this is a WIP of a cartoon shader.

http://youtu.be/ke10PonMRAg


best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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Disturbing 13
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Posted: 29th Jul 2013 10:07
very nice!

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
ncmako
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Posted: 29th Jul 2013 21:07
@ s4real Very nice. Hope this works out. Much better look than these older "cel shaders".

@Snake200
Well I had some spare time...remember, these are not my shaders.
Just "Evolveds" Cel-shaders from the DBPro boards with some tweaks. They only work on dynamic entities. Not static. I did try
and combine "bumpent.fx and "toon.fx into one to work on static. The toon edge works good, but the bump doesn't now? Maybe someone
can have a look at it (it's in the zip "bumpent_celshader.fx)
The trick to this is a good "toon" texture. A "Read Me" included.
best luck

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elbow
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Posted: 29th Jul 2013 22:23
Thanks ncmako - I really appreciate the time and effort that went into this.

Eugene
Snake200
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Posted: 30th Jul 2013 11:37
@ncmako
Thank you!
ncmako
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Posted: 31st Jul 2013 07:26
@ Snake200
In case you haven't seen it yet, but S812 has posted some WIP
of his new mod which includes a very nice cartoon shader(full screen)! Just what you wanted.
http://forum.thegamecreators.com/?m=forum_view&t=206974&b=21
best
tofaeg
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Posted: 1st Aug 2013 17:18
wooooooow, it looks so nice

vana
ncmako
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Posted: 10th Aug 2013 04:37
@Snake200
Was wondering if you had any success with the cel-shader. Had some time and played with these some more. Finally was able to get the toon effect on both dynamic and static entities. Trick was to
change my thinking about the post-process.



The nice thing it's able to run the "illuminationent/map" also
for any lighting.


static & dynamic mixed.


weapons, thin fine line.


elbow
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Posted: 11th Aug 2013 11:32
Wow ncmako - these look really good. This will allow for fantastical comic-book plots.
Stalker93
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Posted: 26th Sep 2013 10:57 Edited at: 26th Sep 2013 10:57
@ncmako
Wow those screens look awesome! I'm stuck too with the toon shader...no way to get it to work with static entities...what's your secret adout toon shading? could you tell us?

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