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Geek Culture / Project Phoenix

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Seppuku Arts
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Posted: 14th Aug 2013 21:36
Project Phoenix went up on Kickstarter a couple of days ago and has met its first stretch goal so far and it looks like it'll be an interesting project. It's a JRPG, but it's meant to be an improvement on the JRPG genre, picking out from some big names in Western and Japanese video games.

Anyhow, as a big JRPG fan, I am excited for it. Possibly worth backing as well, I mean, there's some decent stretch goals in there.

Further more, it's being developed in Unity 3D and will be available on PC, iOS and Android.

Anyhow, check out the link:
http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent?ref=live

baxslash
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Posted: 14th Aug 2013 23:59
Looks awesome, very impressive team...

"Here I am trying to do some good for the world..." - Fluffy Rabbit
MrValentine
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Posted: 15th Aug 2013 01:37
I was quite excited but then I read the release date... will just buy it when it comes out if I remember it lol 2015 Q3



Thank you for sharing this though!

Phaelax
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Posted: 15th Aug 2013 02:09
What's the big deal about it being a "japanese" rpg? How's that make it better than any other rpg?

And how does a project, with nothing to show or demonstrate yet, already have $400k in pledges? All I see is a single in-game concept image and a few songs.

I'm not trying to knock on their goal, but I would need to see much more than just an idea before giving out money.

MrValentine
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Posted: 15th Aug 2013 02:42 Edited at: 15th Aug 2013 02:45
Phaelax - all you need to know is Uematsu, if you know this name, I am pretty sure they will reach 1.6m very soon... that man never puts his name to anything short of Fantastic

EDIT

Oh My, you pay up front!!! the payments are paid immediately unless I do not understand the Amazon payments structure...

Ortu
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Posted: 15th Aug 2013 05:49 Edited at: 15th Aug 2013 05:52
no, you only pay when the kickstarter ends and only if it reached its goal. the amazon payments is a 'pre-autorization for payment' which will automatically process if the forementioned conditions are met. if not, nothng is ever charged.

edit, in this specific case as it has already met the goal, you will be charged on sep 11, the end date of the campaign.

I'm gonna be king of the moon dots!
MrValentine
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Posted: 15th Aug 2013 07:14
I think I will pass up on this, as you have to wait a year for the BETA and then a further year if at all for the full release... I could save myself the money and buy it when it comes out lol, unless you pledge for something higher up, but being a part of this project would be cool... sadly my budget does not allow for any more pledges already pledged £50 this month alone... £25 for AppGameKit V2 and £25 for another ending in 6 days... but if there are still some BETA access places left [which I highly doubt in a weeks time or so] I might pledge if I come across some random cash income again

Ortu
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Posted: 15th Aug 2013 08:04
Aye, I'd be tempted to pledge myself, but I just had a pricey car repair this week and it is going to take a good while to recover from the expense.

I'm gonna be king of the moon dots!
Seppuku Arts
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Posted: 15th Aug 2013 09:18
Japanese and Western RPGs tend to work differently z I wouldn't say one is superior to the other, just I prefer JRPGs.

Van B
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Posted: 15th Aug 2013 10:23
If Uematsu is such a big name, then why does this need to be kickstarted? - Are other JRPGs too mainstream?, why is this a thing?

Isn't clound funding supposed to bring us games and tech that we don't have a million options for already!
Also I'm sick of seeing, ''from the people who brought you...'' then a whole shedload of miss-matched games, just so long as someone on the dev team looked at some code for a big game once, it gets dragged onto the trailer as if they wrote the whole thing. From the team who brought your Halo4, Skyrim, World of Warcraft, and those crappy LOTR games that we all hate... All of them formed a mighty dev team with unbelievable power, now please can they has some moneys to make a game.

This might go down like a fart in the elevator, but has anyone considered that maybe game designers and programmers shouldn't be calling the shots!
Who's to say that cloud funded games have the same standards, same testing and debugging procedures. Are kickstarters just paying developers to make their own ideal game?, who's to say that their vision of how things should be, is any better than EA's or Ubisofts or anyone for that matter. There's no reason why this shouldn't be funded privately.

Actually, I'm not gonna back this (duh!) - Instead I'll go and get that EA Humble Bundle, that's 6 games for $1, 8 if you stretch to $5. And EA are taking no royalties, it's all going to the Humble Bundle folk and a handful of charities. As nefarious as EA usually are, this is a pretty nice thing and it deserves our support more than any kickstart project I've seen yet.

I am the one who knocks...
MrValentine
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Posted: 15th Aug 2013 11:43
Quote: "Actually, I'm not gonna back this (duh!) - Instead I'll go and get that EA Humble Bundle, that's 6 games for $1, 8 if you stretch to $5. And EA are taking no royalties, it's all going to the Humble Bundle folk and a handful of charities. As nefarious as EA usually are, this is a pretty nice thing and it deserves our support more than any kickstart project I've seen yet."


Beat you to it and almost done downloading my games

Regarding the, 'the guys who read this and that', I agree it is a little too much on quite a few projects lately, and that video did put me to sleep until I saw Uematsu, I have high respect for him, but if you notice, he will unlikely be involved unless the project hits the final goal or so... [which this project appears to be on course for] I would back it for him alone, but the project is at such an early stage, I am not interested in waiting a whole year for a BETA, and then another year to Play the game... not much of a difference in having waited 2 years and paid little more than what is being asked now for it... which if you measure it is near enough no difference I will still be paying them directly through their site, and their payment handler will still take a cut albeit lesser than what Kickstarter will be taking in total... so actually it works out better to ait and you will support them more efficiently lol [though they do have PayPal options soon]... anyway I rest my case here...

If you do not know who Uematsu is yet, I suggest you look into him a bit more ^^

Van B
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Posted: 15th Aug 2013 12:02
Thing is, I'm not a fan of Final Fantasy, I care who Uematsu is as a person, and don't feel that a games music should be it's USP. I can see why some people might be over the moon, but anyone who isn't a fan is just like 'meh, a Japanese version of Elton John'.

Now, if you said Jochen Hippel, David Whittaker or Rob Hubbard then that would be different .

I am the one who knocks...
TheComet
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Posted: 15th Aug 2013 12:52
Quote: "If Uematsu is such a big name, then why does this need to be kickstarted? - Are other JRPGs too mainstream?, why is this a thing?"


Perhaps so the game is independent of any large corporations leeching from your wallet?

Van B
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Posted: 15th Aug 2013 13:21
So how is paying extra for a product that will go on and make more money a better situation?

Know what I mean? - say someone pays $100 toward the kickstart and it reaches a $1m target, for example. Now, what if that product goes on to be finished, and makes $2m in sales.

That's $2m that doesn't need to go to a publisher or copyright holder, or anything apart from that team. People paid $1m, they made $3m, they cash in - meanwhile Joe Bloggs $100 investment drops off the face of the earth. It's a non thing... I could understand KS if there was a clause that anyone who invests in a project that makes a profit, well they should get part of that profit. I don't think it's unfair to expect that an investment pays off if it bloomin pays off!

What we have, are professionals jumping onto Kickstarter and the indie market, making a fortune, all behind the guise of avoiding the big evil corporations. Pile in guys, saturate OUR market and expect US to pay your salary while you do it.

Do you see what I mean? - Why is it better to kickstart something for $100 than to just buy a damn game for $50! - Are we supposed to do this to support those professionals diving into our market?, what are we, stupid?

I am the one who knocks...
bitJericho
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Posted: 15th Aug 2013 18:09
Quote: "what are we, stupid?"


I think the current funding level on this particular project answers your question.

As for EA being nice. Har har, good one. Notice how you have to have origin to get all the games. Notice how it's called the humble ORIGIN bundle? Yeah, it's a big ol' advert being called a charity drive. It's pretty messed up.

Visit my blog http://www.canales.me.
baxslash
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Posted: 15th Aug 2013 18:28
Quote: "As for EA being nice. Har har, good one. Notice how you have to have origin to get all the games. Notice how it's called the humble ORIGIN bundle? Yeah, it's a big ol' advert being called a charity drive. It's pretty messed up."

Nevertheless I just got six major titles for less than 70 pence from them. I'm not complaining

"Here I am trying to do some good for the world..." - Fluffy Rabbit
Van B
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Posted: 15th Aug 2013 18:46
Hehe, I have far less issues with Origin than I do with Steam.

Hell, I have far more issues with youtube adverts than anything EA has done. Like Baxslash says, we can't look a gift horse in the mouth, and DeadSpace 1&3, Mirrors Edge, Crysis2 and Burnout Paradise are worth 70p of anyones money - heck, even if you have most of the games already. They could have released these dirt cheap on Origin, instead it's making money for charity - probably a LOT of money. If EA get a LOT of new customers this way, then fair play to them, they deserve it.

I am the one who knocks...
baxslash
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Posted: 15th Aug 2013 18:54
It was over $3 million last time I looked. That's some good money for those charities and the average donation is still pretty low.

If I didn't already have Battlefield I would have upped my donation a couple of quid to get that too...

"Here I am trying to do some good for the world..." - Fluffy Rabbit
Chris Tate
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Posted: 15th Aug 2013 19:21 Edited at: 15th Aug 2013 19:24
Three brands I do not understand or see the point are Pokemon, Naruto and the JRPG video game genre in general... but I do respect them; mostly because there has got to be something good about them for their to be millions of people worshiping them across the globe.

On the other hand; if you wanted to buy a US/European RPG title in Japanese video game shop, you are likely to be directed to the 'Western-Trash' section.

I think the people who backed the project are simply JRPG fans, and the rest of us will just not get it; so why try to understand, just observe and marvel at it!

Seppuku Arts
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Posted: 15th Aug 2013 21:27
The way I've interpreted it is that it's an indie group, made from people who've worked on other titles, but don't have the funds to fully get off of the ground, also looking to source some talented and renowned names in the field, in particular, Nobuo Uematsu.

They could probably pitch their idea to a large publishing company, perhaps like Square Enix, however, I would suspect it would be removing some control from them creatively, because generally they're not risk takers. Look at AAA titles, many of them are clones of another, because it makes business sense, stick to what you know people like. That's not necessarily a bad thing, but I think it does hold back from potentially great things.

The aim of this project is to take the JRPG genre and break away from the current JRPG mould you're seeing presently, whilst they are somewhat vague about what that means, but they've at least made it clear that they're looking to break away from linear gameplay, which many Western RPGs already do. Of course, we don't know at lot about what else they're going to do, so obviously scepticism is to be expected.

One thing the Indie market seems to be reknowned for is creative freedom, people are able to get away with not using cookie cutter methods to design a game, because the risk is seemingly lesser and now that it's a growing market, it's what people are expecting from an indie title. I also I think Kickstarter helps, rather than a AAA publishing company risking £1,000,000 on a project that doesn't necessarily follow trends, it's individuals risking how much they feel is worth risking.

If this project didn't have the kind of names associated with it, I doubt in its current state it'd get enough people backing it. It sounds like an ambitious project, with the aim to redefine JRPGs, but obviously, it's currently a concept. However, if you have faith they're capable of bringing a game you enjoy, then it might be worth backing.

I am a big JRPG fan, but have found them to not live to their full potential in recent years, the concept behind this does excite me. Looking at the team, Nobuo Uematsu isn't the only asset they have going for them, but it certain drew my interest in for 2 reasons, I've loved every game he's composed for that I've played and also I love his music. Of course, it's no guarantee the game will be good, but I think that's the risk you take.

MrValentine
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Posted: 16th Aug 2013 00:25 Edited at: 16th Aug 2013 00:26
I like it because they say they want to go back to the good old days of JRPGs as I agree current gen JRPGS are just silly and ONLY ON CONSOLES which is sad, FFVII is on PC [And newly revived YERSE!], FFVIII was on PC[I believe this is also getting a revamp at the moment]....... and I believe even FF IX was on PC... even Grandia was on PC even Grandia 2... I wish they would port more of the classics to PC instead of these silly non useful devices... and the last proper JPG I played was a good decade ago now... so that should show why so many fans are backing this, if you were not into JRPGS in the late 90's you will likely never get into them at all now... just my opinion on that though...



Looks like it is slowing down right now....... I was expecting it to be around the 550k mark by now...

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