Simple but nice-looking script - using flashlight as health indicator. Works with FPSC 1.20.16 (sorry, I don't remember in which beta flashlight was added). For earlier versions of FPSC you may use level ambience instead of flashlight.
http://www.youtube.com/watch?v=X_dV8EZHZxs
Quote: ";Artificial Intelligence Script
;Header Flashlight as health indicator
:state=0:FlashLight=1
:State=0:FlashLightRange=300
:State=0:FlashLightRed=250,FlashLightGreen=250,FlashLightBlue=250,state=1
:State=1:plrhealthequal=100:FlashLightRed=250,FlashLightGreen=200,FlashLightBlue=250,state=1
:State=1,plrhealthless=100,plrhealthgreater=90:FlashLightRed=250,FlashLightGreen=225,FlashLightBlue=225,state=2
:State=1,plrhealthless=91,plrhealthgreater=80:FlashLightRed=250,FlashLightGreen=200,FlashLightBlue=200,state=2
:State=1,plrhealthless=81,plrhealthgreater=70:FlashLightRed=250,FlashLightGreen=175,FlashLightBlue=175,state=2
:State=1,plrhealthless=71,plrhealthgreater=60:FlashLightRed=250,FlashLightGreen=150,FlashLightBlue=150,state=2
:State=1,plrhealthless=61,plrhealthgreater=50:FlashLightRed=250,FlashLightGreen=125,FlashLightBlue=125,state=2
:State=1,plrhealthless=51,plrhealthgreater=40:FlashLightRed=250,FlashLightGreen=100,FlashLightBlue=100,state=2
:State=1,plrhealthless=41,plrhealthgreater=30:FlashLightRed=250,FlashLightGreen=75,FlashLightBlue=75,state=2
:State=1,plrhealthless=31,plrhealthgreater=20:FlashLightRed=250,FlashLightGreen=50,FlashLightBlue=50,state=2
:State=1,plrhealthless=21,plrhealthgreater=10:FlashLightRed=250,FlashLightGreen=25,FlashLightBlue=25,state=2
:State=1,plrhealthless=11,plrhealthgreater=0:FlashLightRed=250,FlashLightGreen=0,FlashLightBlue=0,state=2
:state=2:state=0
;End of Script"