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Geek Culture / A little Market help please...

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MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 19th Aug 2013 19:50
Hi all, I am looking to find out how giving away paid apps works on the following markets... [if at all possible]

Google Play Market thing...
That Apple Market App Store thing...
Blackberry whatever store they have thing...
And the Windows Store for Mobile and RT thing...

Basically I am trying to find out if there is an option to give some sort of key access to end users or allow access for apps that have basically been paid for elsewhere...

I had a quick look at the GPlay developer pages and guess you are only allowed full FAQs once registered... odd that...

And trying the Apple sites I decided to go for a number 2 and forgot to visit when I got back...

And for Blackberry, the same... as with Windows Store...

If you can link to the precise article about how the functionality works as soon as possible I would greatly appreciate it... [Pretty sure this would be useful to the swathe of new users here too]

I posted this here instead of the AppGameKit board as this is an external request and not associated with AGK...

About 70 hours left before this information almost becomes useless...

Please help!

MrV

easter bunny
13
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 20th Aug 2013 07:18
For GPlay, you might want to post/search on Stack Overflow, they answer quickly.
There's always the option of uploading an APK onto your website with a password to download


The NEW, awesomest app on Google Play
MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Aug 2013 10:28
Thanks MissJoJo, I don't think I have time to utilise Stack Overflow, and I have plans to join such sites soon... The APK method I agree with but, not all users are either competent or willing to use this method... but it is a valid point, now just for the other platforms

Thank you!

Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Aug 2013 12:52 Edited at: 20th Aug 2013 12:56
With the Apple store, you'd use HTTP commands to instigate a purchase, check a purchase etc.

I am not sure how exactly it's done in AppGameKit, but it's certainly possible and maybe even straightforward. I only used the native C++ method, have never used HTTP commands before, and I managed, so anyone can.

I have a free (demo) version of my game that uses the same purchase info as the paid version. So people can either buy the full game, or get the demo and buy it from inside that. But it's the same purchase checking procedure - like querying through HTTP, checking the returned values, it's mostly done for you internally on iOS devices, a surprisingly straightforward system compared to some of Apples other procedures.

But with the Apple store, it doesn't matter if someone paid for the game already, if they haven't paid through the apple store, they haven't paid - and Apple won't be interested in supporting apps that are paid for outside of the apple store. In fact, they probably wouldn't even validate an app that did that, and then they'd watch the thing like a hawk every time you submitted a revised version. I think you'd be better off handling the Apple store as a separate thing, keep iOS and other platforms separate, because there are a few things that we just can't do with Apple store stuff.

I am the one who knocks...
MrValentine
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Aug 2013 13:16 Edited at: 20th Aug 2013 13:22
Thanks Van, but umm I think I was not clear enough, this is for a kickstarter campaign, how can they give the app for free to those who backed the kickstarter... The app will still be paid through the apple store...

If this cannot be done, then that settles it, I was hoping to see if this was something they can add as a reward to their kickstarter before it ends shortly, as many users want an app... There is still a day and a half left so anything to help before then and I can link them here for the data, thank you all and all!

EDIT

The main focus markets are Android and Apple

Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Aug 2013 13:27
Well I'm not sure about how it would be done with KS, maybe you could ask Apple for a whole shedload of vouchers for your game, like say you have 1000 backers, you'd tell Apple that you need that many because it's a kickstarter campaign, then you'd give your backers one each. You'd get some vouchers anyway, but I'm sure it wouldn't be a huge deal if you need a lot of them at the outset, just have to make that clear to Apple.

I am the one who knocks...
MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Aug 2013 13:31
Quote: "Well I'm not sure about how it would be done with KS, maybe you could ask Apple for a whole shedload of vouchers for your game, like say you have 1000 backers, you'd tell Apple that you need that many because it's a kickstarter campaign, then you'd give your backers one each. You'd get some vouchers anyway, but I'm sure it wouldn't be a huge deal if you need a lot of them at the outset, just have to make that clear to Apple."


Thanks this is what I was thinking about, not sure how it works, never bothered with an iOS device, yet...

So next is how about Android?

Thanks so much Van!

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