Hi
Just had a great idea and quickly scripted it:
- A trigger zone cube you place into the level. The sound section is set in the editor to some ambient sound fitting the scene
- The enemies are patroling or standing around (bored)
- If you are not carefully sneaking around them they will notice you and begin the chase. The ambient sound is stopped and a action music is played (danger, danger)
- When the enemies are (all) killed, the action music fades out and the ambient sound is played again
I know this is not new but an approved design method. But its now done with FPSC, yea babe!
I will make a little video to show you soon.
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i5 2.8 GHz 64bit / 4G ram / W7 home sp1 / geforce gts 250
FPSC 120 Beta 3