I don't know if these kinds of posts are allowed, so I deeply apologize ahead of time!
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I would like to begin development on a game similar to
Outlast. While I recognize FPSC actually has these capabilities now, it's a bit of a project for me to get the shader situation straightened out.
From what I've read, one can't run more than a single post processing effect at a time (triggered by a trigger zone). This creates an issue for me, because the effect that I am going after is basically a combination of the nightvision, filmgrain, anamorphic bloom and "tv" effect.
See what I'm talking about
here.
So, that being said.. if you think you can create an effect similar (almost exactly) like the one above, I'll shoot some cash your way. If you're inspired and want to make it free for the forums - so be it! My game idea is just all in my head at the moment, and I am deeply inspired by Outlast!
Add me on Facebook through the FPSC fb forum or get in touch with me via email and we can discuss rates!
The differences that I will allow in the effect is...
- It does not need to "drain battery" with use.
- If it's possible to zoom the camera, so be it, but I assume not being that it has to blur and has a ton of detailed animated movement.
- If a blinking red light (I can design and send all GUI instruments needed) is possible that would be amazing. Or even with a blinking square in the center (similar to a modern DSLR or VHS camcorder)
- The "green" light effect needs to be slightly desaturated. Hex: 577052
EDIT:
Think of it as a tasteful combo of the tv, nightvision, bloom, motionsickness (lightly done), and film grain with a custom HUD.