How can I make a text conversation after I have walk up to triggerzone?
I have made the script to test but no luck.
Here it is:
;Artificial Intelligence Script
;Header
desc = text conversation
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:state=3
:state=3:fpgcrawtextsize=40,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Cpl.James| Captain! Agent Harry is already been dead.,etimerstart,state=4
:state=4,etimergreater=6000:fpgcrawtextoff,fpgcrawtextsize=40,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Cpt.Paul| We\'re too late.,state=5
:state=5,etimergreater=10000:fpgcrawtextoff,fpgcrawtextsize=40,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Cpl.James| What now Captain?,state=6
:state=6,etimergreater=14000:fpgcrawtextoff,fpgcrawtextsize=40,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Cpt.Paul| Grab some intel and get your ass outta there.,state=7
:state=7,etimergreater=19000:fpgcrawtextoff,fpgcrawtextsize=40,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Cpl.James| Roger that!!!,state=8
:state=8,etimergreater=22000:fpgcrawtextoff,destroy
;End of Script
I wonder if someone can help me.
Thanks for looking.
I love to make games
http://www.youtube.com/user/thespicy847