Hi, long time since i have been visited TGC forum.
I would like to ask a few question, hope anyone can help me!.
A couple of years ago, i was doing some C++, it seems, that i forgot a lot of C++, thats why i was going through the basic stuff again , and OOP, pointers, etc.
To be hornestly, i newer got hang on the graphics library in C++, due
to the fact, that C++ has a quite a few choices to choose from (or not ?), regarding graphics / GUI.
Directx, could be one choice, execpt if you are dealing with complex 3d vector graphics, and shaders, which is very very diffcult to learn, properly i will just learn the basic stuff.
I am using Visual studio 2010 express for now with win7.
Microsoft Foundation Class Library, is diffcult and old, and not
a good choice for me, (and its not included with express version).
Allergro 5, many people say it great, execpt programming graphics with Allergro is horrible! ?.
Qt library could be interesting to learn, if its easy to learn ?.
Most important thing, is ofcourse the Dark GDK, which is hopefully
easy to learn, since i allready know Dark basic Pro and have been using Dark basic pro for a couple of years.
I think i will stick to Dark gdk for now!.
What i am trying to say, is, whats the best approach going
from c++ to c++ with graphics gui etc..
I want to go the easy way (relative!) with a soft blend from c++ to c++ with graphics , gui etc..
I would like to have have a relative good understanding and foundation of c++ graphics using different favorite of graphics library.
My goal is really not making games only but allso creating forms, windows in c++, which dark gdk dosent support!.
Is dark gdk for c++ free ?.