Thanks ncmako,
I just tried running dark shader on my work PC, crappy machine with no 3D card to shout about and I loaded the shader and textures and it worked......slowly but it worked.
I tried the same with my machine at home and when I load the shader into Dark shader it makes the model transparent as if it disappears.
My home machine is windows 7 64bit HP ELITE BOOK 8570P
With 16gb of RAM
GRAPHICS
Integrated:
Intel HD Graphics 4000
Microsoft® DirectX®, OpenGL 3.1, OpenCL 1.1, and CUI 4.0
Discrete:
AMD Radeon™ HD 7570M, with 1 GB dedicated GDDR5 video memory
Microsoft® DirectX® 11 with Shader Model 5.0 and support for OpenGL 4.1.
Running on an INTEL I7 processor
So I cannot understand if it is not -
The textures
The shader
The machine
Why am I getting these issues.
I can easily load the medusa model into FPSC and it works no problem, would running anything at the time of running FPSC or DARK Shader stop it working properly? I heard on another thread that people had to stop certain services in order for DARK SHADER to work properly..........
This is very odd and very worrying, I just hope the update to a newer version than V1.19 will sort it out. Fingers crossed!
Cheers
