Quote: "This short demo was AWESOME. The UI looks stunning, and the smoothness of the controls and camera makes the controls easy and nice to use. I think the only thing that is letting you down here is your models. Coming from some old fpsc packs, they're a little too dated for my liking. You could try visiting these two sites for freeware game assets: http://tf3dm.com/ or http://www.turbosquid.com/index.cfm!
I love the inventory system, its simple and sleek! And the simple puzzle was quite fun too.
For being created in DBpro, I think this is shaping up into a nice game. Two questions:
1) How long have you spent so far (curious )
2) How do you get past the part where you're standing on the truck!? Im stuck! (no pun intended)"
Aww thank-you! I'm glad you are enjoying it! It's great to hear that kind of feedback. Yeah I couldn't agree more about the models, it was all I could get my hands on at the time lol XD. Thank-you for the link to the resources! They are fantastic! 1) I spent a few weeks getting the controls/movement/collision polished and then designed/worked on the actual game for a couple of months and once that was complete, I spent a week making the menus. 2) Basically you need to use the crate on top of the truck to get to the next area. Have you explored ALL of the buildings?
Quote: "I am extremely impressed! very professional work you have here. The controls especially felt very smooth. Everything was polished, great demo. I agree with Paronamixxe, the models could be better. In addition, try adding some lightmapping or simple normal mapping either of those would add a lot to the atmosphere. But seriously, great work. The part with the dog was really tense, I liked that as well. +1!"
Thanks! I'm glad you liked it! Yeah I definitely need to start focusing on the more graphical side of things. I think I'll start toying around with light and normal mapping in future projects. Thanks for the advice!
Quote: "I gave up at the dog. Couldn't figure out how to get past him."
Thanks for playing! I'm not going to give it away too easily
But if in real-life, you were faced with a locked wooden door that you desperately needed to get through, what would you do?
Quote: "This is very impressive. It was spooky, I kept looking around cautiously because of the noise lol. I completed this demo and I gotta say, that last part was quite the challenge!"
I'm glad you enjoying played and I'm very impressed that you figured the last part out!
Yeah I found that DBPs 3D sound was a tad glitchy/not accurate enough, so I coded my own 3D sound system in order to give that extra "OMG is there something over there?!" scare factor lol. I'm glad it worked! =D And yeah the difficulty curve does jump up tremendously when you meet the dog. A flaw in my game design I think lol.