Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / CodeBase - Animated Rollin' Dice not adding correct spin numbers

Author
Message
Katyman
FPSC Reloaded TGC Backer
12
Years of Service
User Offline
Joined: 5th Oct 2012
Location: Katy, Texas USA
Posted: 20th Sep 2013 20:05
MidKnight Outlaw wrote I believe is an awesome animated dice program that I would like to use. However when I Compile and Run the code, the game rolls say a "9" but the two dice may show a "3" and a "1". I thought it maybe due to the Bitmap being upside down or something. But when I test each Subroutine, it creates the correct Sprite Dice side (one = One, etc) so it has to be with the Dy.x file. Is there anyway to correct this error? Also how would I place it as a separate window within my program to popup when it's time to roll the dice?


http://www.thegamecreators.com/?m=codebase_view&i=3f8b7309bd6f3aa679f6e9ef9a16c189

Attachments

Login to view attachments
WickedX
15
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 20th Sep 2013 22:40 Edited at: 25th Sep 2013 08:48
MidKnight Outlaw's, limb texturing subroutines are a little off. This is the corrected code.

Login to post a reply

Server time is: 2024-11-23 15:12:17
Your offset time is: 2024-11-23 15:12:17