So, included project "BSPTest" with Dark GDK.Net map does display properly, however when I substitute my own I get no errors, yet nothing is visible except a black screen.
I've been creating BSP's inside AC3D, exporting as .X, then compiling using DarkBasic Pro's BSP/PVP Compiler, generally using epsilon values of about + 1.0.
I AM packaging the files correctly, with textures into a .pk3, which loads successfully into DGK.Net, however I can't see/find my map in the 3D world.
What are basic requirements of a .bsp map for DGK.net?
-Lighting?
-Size(in db units)
-Etc...
Any help is extremely appreciated, -thanks