Hi there
Dark AI is great but it has its limitations, as we all know. I thought about enhancing attack behaviour and adding some random left and right strafing. It does work by deactivating DAI temporarily and using normal moveing commands. The problem is, the NPC dives into walls if he's to close to them. So it would be VERY handy to have FPI commands like raycastleft=x y and raycastright=x y.
BTW, they aren't eventually implemented allready and not documented?
Greetings, Snake67
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i5 2.8 GHz 64bit / 4G ram / W7 home sp1 / geforce gts 250
FPSC 120 Beta 3