You can attached your code to a post using the "code" button;
[ code lang=dbp ]
Paste your code here ^_^
[ /code ]
#constant bg 6
#constant platform 2
#constant goal 4
#constant coin 5
autocam off
backdrop on
color backdrop 0
sync
sync rate 60
SET DISPLAY MODE 512, 512, 32
Load image "sprites\Textures\crate2.jpg", bg
Load image "sprites\TRYMS\platform.png", platform
Load image "sprites\TRYMS\goal.png", goal
Load image "sprites\TRYMS\coin.png", coin
create animated sprite 1, "sprites\TRYMS\squareright.png", 1,1,1
sprite 1, 32, 448, 1
show sprite 1
create animated sprite 7, "sprites\TRYMS\danger2.png",1,1,7
sprite 7,32*12, 430,7
show sprite 7
do
Paste image bg,0,0
Paste image platform,0,480,1
Paste image platform,32,480,1
Paste image platform,32*2,480,1
Paste image platform,32*3,480,1
Paste image platform,32*4,480,1
Paste image platform,32*5,480,1
Paste image platform,32*6,480,1
Paste image platform,32*7,480,1
Paste image platform,32*8,480,1
Paste image platform,32*9,480,1
Paste image platform,32*10,480,1
Paste image platform,32*11,480,1
Paste image platform,32*12,480,1
Paste image platform,32*13,480,1
Paste image platform,32*14,480,1
Paste image platform,32*15,480,1
Paste image platform,32*9,448,1
Paste image platform,32*10,448,1
Paste image platform,32*11,448,1
Paste image platform,32*10,416,1
Paste image platform,32*11,416,1
Paste image platform,32*11,384,1
Paste image coin,32*6,448,1
Paste image goal,32*15,448,1
angle = -1
x = sprite x (1)
y = 400
if spacekey() then sprite 1,x,y,1
if spacekey()=0 then sprite 1,x,448,1
if leftkey()=1
angle = 270
ENDIF
if rightkey()=1
angle = 90
ENDIF