riccetts
Quote: "Is this cull located on fpe or fpi"
Neither, its hard coded. One can add it to the .fpi of that entities main script to change it a bit. I think (not sure) the default for culling is 4 or 5 segments distance. Try this, place in a trigger anywhere on your level. It should turn off all "culling"
;Artificial Intelligence Script
;Header
desc = culling off
;Triggers
:state=0:cullmode=0
;End of Script
Or this to set a range when the entity appears.
;Artificial Intelligence Script
;Header
desc = change cull range
;Triggers
:state=0:cullrange=500
;End of Script
Read some more on culling and I think you'll get it
best