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FPSC Classic Models and Media / Missing Faces/Polygons after Bond1 Direct X Export

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Tobias_Ripper
8
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 21st Oct 2013 20:50
Email: TheConceptBoy@gmail.com

Model Made in Maya and transferred to Max via FBX. All faces are textured and present, however after using Bond 1 exporter, few faces are missing.

Please, email me to take a look at the model.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com
Tobias_Ripper
8
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 21st Oct 2013 21:59
SOLVED -

After some searching this is what I found.

At times when modeling, your faces of the mesh might get reversed which will force FPSC to see through them.

The rermenology for your alternative 3D modeling software would be:
"Backface Culling" - Viewing Mode which displays which faces are flipped
"Reverse Normals" - Feature which flips which direction the normals (faces) are facing in.

In Maya these features are located in
[Plygon Editing Mode] Display > Polygons > Backface Culling
and
[Plygon Editing Mode] Normals > Reverse.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com

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