You emailed me and I gave you a solution. You replied saying it did not work. I
do love a challenge.
I have the following to show it does in fact work. I first create my level...
Notice the trigger is ahead of the player. Next I right click on the trigger and set the main script to the one I want...
The script is the one I gave you. In this example, since I do not have the image you are using, I substituted for the hud "picked up ammo" located in the "gamecore\text" folder.
;Artificial Intelligence Script
;created with TextEase
;Header
;desc =on screen text
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\pickedupammo.tga,hudname=firstmessage,hudhide=1,hudmake=display
:state=0:state=1
:state=1,plrwithinzone=1:hudshow=firstmessage,sound=audiobank\misc\talkping.wav,etimerstart,state=2
:state=2,etimergreater=3000:hudunshow=firstmessage,state=3
:state=3:none
;End Of Script
Here is the start of the level...
Here is the image showing when the player hits trigger. Remember I substituted the image you specified with the "picked up ammo" image...
Here is where the image disappears after 3 seconds...
**ADDITIONAL**
You emailed me back just as I am posting this. You have specified that you are using V1.0- that is an issue. Try upgrading your V1.0 to one of the latest upgrades (found
here).
There's no problem that can't be solved without applying a little scripting.