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FPSC Classic Models and Media / Tunnels 9 (wip)

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wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 5th Jan 2014 21:40
In the process of adding my own door, which should perfectly fit the theme, itching to see how it looks :p

Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 5th Jan 2014 22:45
Definitely looks like it's going to be an awesome pack.

I reject your reality and substitute my own...
Hamburger
14
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 6th Jan 2014 03:21
I like it, good job on the texturing, the wear and tear looks like it fits in all the right places! Can't wait to see it in-game

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wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 6th Jan 2014 08:40
Okay couple of things,The door and it's variation, electrical box, and FINALLY started with the floor, although the floor is a total failure, the texture is far too clean, the pattern also doesn't fit, the small floor pieces will stay breaks up the flow of the floor.I can make this clean texture work, and break the pattern up.

I want add the grate sections, on the sides with pipes and goodies which runs slightly below the floor, which should nicely break and make every thing fit.I am looking at making the best possible floor possible with collision in mind and depth, players wouldn't even notice the flat floors of FPSC.


Oh still missing is the door frame





wizard of id
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 6th Jan 2014 12:47 Edited at: 6th Jan 2014 13:35
Darn simple solution, 3 layer floor, not very cost effective, any thing to get away from the annoying patterns, and entities have no problem walking on them I am going to add another additional layer for floor vents.

I have abandoned the underneath floor segments, as it turns out with the shapes of the segments and floor segments would make it a bit complex and tiresome and not very user friendly, layering floors quick and easy solution, gets the job done and still looks surprisingly good, albeit that 3rd layer still irks me, will replace that soon, will have to replace that.

With the floor out of the way, I can look at adding MOAR entities....




Edit*

Excuse the quality And the fraps stutter.

Floor in action, as well a wall divider, that really breaks up the level, and makes smaller rooms,......

Pain
FPSC Reloaded TGC Backer
17
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 6th Jan 2014 16:56 Edited at: 6th Jan 2014 17:10
wizard of id,

This is some Great work you have done. Very well put together, great model work and even better textures. I have always enjoyed your work.

Ace work here as always expected from your posts

What are your plans for the Tunnels? will you be releasing as a official Model pack? what would the planned price be?

I will be buying this from you if you release it. (which I have no doubt you wouldn't)

EDIT:

I did notice (its nothing wrong, just one artist to another) that on your wall textures it shows wear like water leaks and stains but the floor appears to be clean, just an Idea maybe add overlays for the option to add Dirty stains and dirt to the floor?

As said before, nothing wrong with what you have. I am just one picky (can not say the rest of the phrase)

PAIN!

Me = noob

and i love The TGC : )
wizard of id
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 6th Jan 2014 17:42 Edited at: 6th Jan 2014 21:55
@Pain

Thanks Bud.
Yes currently looking for a replacement texture for the floor, mentioned that already, I think.

as for the Questions

Quote: "What are your plans for the Tunnels?"

Work every possible angle that my skill set permits, then refine and fine tune.

Quote: "will you be releasing as a official Model pack?"

I have spoken to rick, however their focus is currently on reloaded so no biggie, asked me to contact him again.However unofficially I am releasing this on my own.


Quote: "What would the planned price be?"

$15

*edit
Dirty tiles match up nicely, will add a few decals, to even things out a bit

michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 7th Jan 2014 04:09
I am glad to hear that. I will support and buy this pack when it's ready. I like the new floor textures they look great.

more than what meets the eye

Welcome to SciFi Summer
Pain
FPSC Reloaded TGC Backer
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Location: Lake Orion, MI - USA
Posted: 7th Jan 2014 16:28
I will also be supporting you on this Pack. The new floor texture looks great!

PAIN!

Me = noob

and i love The TGC : )
wizard of id
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Location: Sunny South Africa
Posted: 7th Jan 2014 21:00 Edited at: 7th Jan 2014 21:10
So I am experimenting with overlays, making your own overlays is a mission and a half phew, this is just a test, will have the shadow cast over 4 tiles...

it's directly painted on the main texture after shaders maps have been created, still deciding if it will work in the real world, the effect is nice and cheap, but not sure it's entirely suited to FPSCreator with the currently light mapper, and limit ambiance functions

wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 8th Jan 2014 08:08
A major annoyance of FPSCreator segment floors, by adding floor trims really does make a major difference...Guess that means I am going to go trim crazy :p



On the overlay front not going to pursue that with FPSC, might give a decal a bash and see how that translates, for now I am not going to bother with that, while I think about away to do that....
wizard of id
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Location: Sunny South Africa
Posted: 9th Jan 2014 21:50
Floor trim done, finishes off every thing nicely.

Also added a "ground lift", although it's fake it does add extra dimension to levels, will have it set at different heights.





starmind 001
FPSC Reloaded Backer
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Posted: 13th Jan 2014 01:59
Very nice Wiz! Those last pics do not look like fpsc. Great work!

Pain
FPSC Reloaded TGC Backer
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Posted: 13th Jan 2014 05:05
They turned out great! Very Nice work.

PAIN!

Me = noob

and i love The TGC : )
wizard of id
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Location: Sunny South Africa
Posted: 13th Jan 2014 18:07
Thanks for the positive feedback guys, although there hasn't been any updates I have been hard at work behind the scenes

I don't think there will be any new screens or video updates, till the official release
Pain
FPSC Reloaded TGC Backer
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Posted: 27th Jan 2014 22:37
hay Wizard of id,

just checking in to see how the pack is coming along. I know you said there wont be any more screens or videos... but you could say: "ITS ALMOST DONE!!!! GET YOUR MONEY READY!!!"

just saying

PAIN!

Me = noob

and i love The TGC : )
wizard of id
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Location: Sunny South Africa
Posted: 30th Jan 2014 05:13
lol pain, still hard at work, No more screens as I don't want to spoil the new stuff that I have added. :p
Teabone
Valued Member
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Location: Canada
Posted: 30th Jan 2014 08:23
Fantastic work

(Teabone)
otrov77
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Location: Serbia
Posted: 24th Feb 2014 19:00
any update on this ?
wizard of id
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 26th Feb 2014 07:58
Hi guys,

In the process of making the thumbnails, clean up, and final testing, and the usual test map :p so hopefully Friday.
wizard of id
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Location: Sunny South Africa
Posted: 27th Feb 2014 08:32
Okay done with the thumbnails.

Just have to sort out one or two things renaming the door punch to allow AI to move via the doors, and confirm all segments have sounds attached.

Pain
FPSC Reloaded TGC Backer
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Posted: 27th Feb 2014 15:43
Nice, I am still waiting for these to show up.

Great work! even on the thumbnails

PAIN!

Me = noob

and i love The TGC : )
DARKHALO2K
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Joined: 4th Sep 2003
Location: UK
Posted: 1st Mar 2014 22:59
Absolutely stunning work, wizard of id. I'll certainly be purchasing this pack once it's released.
wizard of id
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Location: Sunny South Africa
Posted: 2nd Mar 2014 05:42
@DARKHALO2K

thanks it is already on sale
http://forum.thegamecreators.com/?m=forum_view&t=210164&b=24&p=0#m2510741

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