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Newcomers DBPro Corner / What is a DBP limb?

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Frans
13
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Joined: 12th Sep 2008
Location: Netherlands
Posted: 24th Nov 2013 15:07
Hi,

Well .., just that please.

Thanks,
Frans
Rudolpho
16
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Joined: 28th Dec 2005
Location: Sweden
Posted: 24th Nov 2013 16:08
Basically its a sub-component of your model.
They usually, but don't always, contain a separate 3D mesh that can be individually transformed, textured and shaded. Limbs also connect to each other in a hierarchy so that moving one will automatically affect its children too. When exporting animations there will usually be limbs that correspond to the joints in the animation program - these may have 3D meshes themselves but there can also exist those which do not.


"Why do programmers get Halloween and Christmas mixed up?"
Frans
13
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Location: Netherlands
Posted: 24th Nov 2013 16:15
So far confusing for me but thanks.
chafari
Valued Member
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 24th Nov 2013 19:08
Quote: "So far confusing for me but thanks."


When you load your model, let say a soldat, unless it is a single mesh, that is static and useless, your soldat has a head, arms and legs ...those are limbs

I'm not a grumpy grandpa
Frans
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Posted: 24th Nov 2013 19:11
Thank you chafari.
pcRaider
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Joined: 30th May 2007
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Posted: 25th Nov 2013 00:51 Edited at: 25th Nov 2013 00:52

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Frans
13
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Joined: 12th Sep 2008
Location: Netherlands
Posted: 25th Nov 2013 10:53
pcRaider thank you for your time.
Now I can learn from your code how to get going with it.

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