A friend and I are developing a 2D-style Beat 'em Up called "Beat 'em Up". We've worked on the game since about October, and we've gotten fairly far (if only the animator/designer would hurry the hell up!) seeing we only began a few moths ago. The idea is creating a simple, easy, interesting and fun fighting game. With a breathtaking online multiplayer, and an awesome 2 player (maybe up to 3-4 players) offline multiplayer. There is a demo with this, though it is barely a pre-pre-pre-alpha, which means there are multiple bugs and other functions not yet available. We've included a list of things finished in the game as of now, in addition to some of the things we hope to add. Feel free to comment, criticize, help or even yell at what we've done and hope to achieve, it could be a big help. NB! The characters that we are using for now is only for test, and we will change these characters as soon as we are done with designing our own characters. For more information/pre alpha check out the link
NB; You will need two xbox-controllers to play the game!!!
http://www.indiedb.com/games/beat-em-up/news/pre-pre-pre-alpha
Here is also a list of what we have done

/ Ideas

/ work in progress

Basic character movement (walk and jump)

Xbox controllersetup

Health/healthbar

Shield

GUI design

Basic combat system (hit = damaged, and attack + attack = block)

Few specialattack and combos

Basic moving background

Fatalities; basic codesetup

A playable game

Basic 2D/3D effects

Basic 2D particle system

Basic physic system

Animation on few sprites

Main menu

Multiplayer (Coming as soon as possible)

Basic blood/gore effects

Music

Advanced combat system (hit = damaged, attack + attack = block, parry, low/high punch/kick and other attack metods)

SFX effects

Advanced character movement (walk, run, jump and climb)

Nasty blood/gore effects

Advanced physic system

Ragdoll physic

Animation on all sprites

Discusting and nasty blood/gore effects

Performance tweaks

Chinematic intro animation

Advanced particle system

Advanced 2D/3D effects

Advanced moving background

Fatalities; advanced codesetup

Performance tweaks/optimisation

Charachter customation system

Brutal, discusting and nasty blood/gore effects

Screen/image effects

FXAA (fast approximate antialasing)

SMAA (subpixel morphological antialasing)

Many specialattacks and combos

Indigogo/rockethub campain