Thanks for the comments.
However, it's now February 1st which basically means I have failed to make a game in a month.
I did manage to get a few things done.
and I've coded quite a bit (for some reason I started with the menus)
I've also learned some new stuff:
- creating custom fonts and sub-images
- baking textures in blender
- tokens (as in string delimiters)
- beginning to learn shaders
so that's pretty good.
I'm going to keep on with the game until it's finished (whatever finished turns out to be) but I feel that I want to get it done as quickly as possible.
I quite liked the idea of having a short time scale, it gives a certain focus with no time for messing about, but I doesn't take much of a wrinkle in the fabric of space and time to throw such plans out the window.