Finally got some more spare time to invest on my hobby.
Here is my demo tribute for Gantz. For those that are not familiar with what Gantz is, you can have a look at this wikia.
http://gantz.wikia.com/wiki/Gantz_Wiki
This demo is currently limit to the room area. Maybe when my battle arena prototype is stable enough I can expand the content further.
The source is also included if you wanna do something to it as usual.
Have a read through in the project remarks if you would like to know what is used and all.
<Controls>
You would be requiring an Xbox controller to run this demo.
- movement control
Press A to jump
Left thumbstick to move forward , backward or sideways
Right thumbstick to rotate your view
Shader manipulator control keys
- Scale Oculus scope
q to reduce the x scale value
w to increase the x scale value
a to reduce the y scale value
s to increase the y scale value
- Lens offset
z to reduce the left lens offset value
x to increase the left lens offset value
c to reduce the right lens offset value
v to increase the right lens offset value
- Eye offset
- to reduce the left eye offset value
+ to increase the left eye offset value
[ to reduce the right eye offset value
] to increase the right eye offset value
- Bloom Scale
t to decrease the Bloom scale value
y to increase the Bloom scale value
- Bloom Power
u to decrease the Bloom power value
i to increase the Bloom power value
Life begin where ->BeginScene() and it ends at ->EndScene()..so please Present(NULL, NULL, NULL, NULL);