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Dark GDK / Help with Intro Screen Effect

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WickedX
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Feb 2014 00:51 Edited at: 14th Feb 2014 01:39
Hello, fellow forum goers.

I have developed a procedural effect for the opening screen of a new project I’m working on. The effect is run in a windowed fullscreen - low resolution display mode. The effect runs at 60 frames per second, which is what my windows vertical sync setting is set at. I can go to a higher resolution but, I optimized this more for the visual effect. I am developing this on a netbook and the low resolution, just seems more appealing. Sorry, I don’t have video capabilities but, here is a static image.





All I ask, is if someone could test the executable on a normal sized monitor and let me know if this is at least passable.

Thank you.

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Virtual Nomad
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18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 14th Feb 2014 05:27 Edited at: 14th Feb 2014 05:28
the actual tunnel itself is quite passable @ 1680x1050. what detracts from the quality, to me, is the "furthest reaches" or distant end of the tunnel (maybe the last 1/3).

could you blur, smooth or fade the "back" 1/3 of the tunnel somehow? that's where the blockiness is. the wall in the "closest" 1/2+ is quite nice but the back is distracting.

otherwise, the font resolution should be upped (and i wouldn't use red as a border).

still, "passble", in my book, as is. nice work

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go2none
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Joined: 8th Oct 2008
Location: London
Posted: 14th Feb 2014 10:47
Looks decent at 2560x1080. Makes one dizzy, it is hypnotising, though.
Agreed with the poster above, some blur in the centre could be useful. Pixels shimmer a little bit too much.

Also, nostalgia kicked in.

Screenshot attached.
Hope it helps.

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WickedX
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Feb 2014 23:21 Edited at: 24th Feb 2014 21:22
Nevermind
WickedX
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 22nd Feb 2014 08:55 Edited at: 24th Feb 2014 21:23
Ditto

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