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Geek Culture / Frequently Asked Questions Site

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Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 4th Dec 2003 02:13
don't you think my link should be in the rpg section?

I am mischeivious
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Ian T
22
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Joined: 12th Sep 2002
Location: Around
Posted: 4th Dec 2003 02:30
Eternal Destiny's been around for a while, though.

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
mm0zct
20
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 4th Dec 2003 23:52
hi, i think i mentioned on another thread about the faq page that it would be good to have a page where ot tells you how you do things in db that you did in another language.
if there is't one i can do one for pascal, just the basics but it is a help to db newbies that have used pascal
is there one or shall i make one?

AMD duron 1.3G, 640Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
mm0zct
20
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 4th Dec 2003 23:58
also, i noticed in the list of bsp level creators that neither gtk or q3 radiant are mentioned, is this because they are not supported? because i really prefer radiant to valve and i think it should be mentioned if it is supported.

AMD duron 1.3G, 640Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
Neophyte
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 5th Dec 2003 06:21
@mm3zct

"because i really prefer radiant to valve and i think it should be mentioned if it is supported."

Its supported. I've used it before.
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 5th Dec 2003 09:50
@mm3zct, if you'd like to write something on learning db after pascal that would be great, i haven't heard of one for pascal(or any other language) i'll add those links aswell


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the_winch
21
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 5th Dec 2003 13:57
How about a bit about file access in dbpro.

Something about Db only allowing sequential file access with no append option.

And perhaps a link to tcas plugin that supports
Quote: "Availiable commands are fopen (using C format modes and file sharing), read/write bytes, write strings, file position both from the begining, end and current file position, get file position and get eof and error status, and block reading and writing.

Random access is, of course, availiable. The file handle is always flush after any reading/writing to reduce the chances of data missing if the program crashes."


http://www.thegamecreators.com/?m=forum_view&t=21115&b=5

dbpro : p166mmx @ 233 : 256mb : sb 128pci : sis onboard
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 5th Dec 2003 14:30
Aside from the last statement being (now) inaccurate, the rest is valid and should be added straight away, or even sooner.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 5th Dec 2003 19:19
what part of the last statement is incorrect? what is correct now?


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OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 5th Dec 2003 19:43
Quote: "The file handle is always flush after any reading/writing to reduce the chances of data missing if the program crashes."

Needs to be changed to :
The file handle is always flushed on a write to reduce the chances of data going missing if the program crashes.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
mm0zct
20
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 5th Dec 2003 19:59
my pascal2db page so far
http://www.lochviewwest.plus.com/pascal2db.html
let me know what you think and please tell me if i got anything wrong

AMD duron 1.3G, 640Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 5th Dec 2003 21:31
its coming along nicely! just 1 suggestion, try and use fairly good grammar, just things like capital letters and full stops, it just makes it look better somehow, also maybe try highlighting commands in some way:
'print' or "print" or print...
you get the picture


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mm0zct
20
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 6th Dec 2003 00:32 Edited at: 6th Dec 2003 00:34
the comands and code sections were highlighted with underlines and bold but when i pasted onto my site it lost the formaitting
i have fixed everything i noticed but please keep the sugestions coming

[edit]: http://www.lochviewwest.plus.com/pascal2db.html

AMD duron 1.3G, 640Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
ReD_eYe
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 6th Dec 2003 10:09
looks pretty good now from what i can see nice work


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mm0zct
20
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 6th Dec 2003 18:16
i have updated the site a little, more commands covered, a few typos fixed etc. i will be adding to it whenever i get some spare time.

AMD duron 1.3G, 640Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 6th Dec 2003 18:50
i've added your link, just keep on updating for a while


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mm0zct
20
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 6th Dec 2003 20:33
@ReD_eYe: thx i will keep on updating it when i have spare time

AMD duron 1.3G, 640Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 7th Dec 2003 06:05 Edited at: 7th Dec 2003 06:12
Quote: "It is possible to make a Massively Multiplayer Online Role pLaying Game in db,"


Quote: "his range of plugins and .dl's"

^#23


Just wanted to point those out.


IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 7th Dec 2003 22:29
@ReD_eYe,

Here's another one to add

Q ... DBPro can't add

http://developer.thegamecreators.com/?m=forum_view&t=21337&b=1

There are some links that I posted there that give details on why you can get inaccuracies in floating-point maths.

Plug-ins ... get 'em while they're hot, they're lovely
http://www.matrix1.demon.co.uk
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 7th Dec 2003 22:37 Edited at: 7th Dec 2003 22:46
thanks dude
#edit, made those corrections and added the adding question


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Neophyte
21
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Joined: 23rd Feb 2003
Location: United States
Posted: 9th Dec 2003 09:03
Not sure if this has been added yet but...

Q: I'm getting this strange flickering with my objects whenever I move the camera. Sometimes I can see objects that should be behind other objects. What's going on?

A: What is happening with your objects is called z-fighting(aka. shimmering, aka. flimmering) and thankfully there is an easy solution to your problem.

Z-fighting occurs when one or more objects share a depth value. This is due to the fact that the percision of the depth of your objects polygons is less the further they get away from the camera.

You can solve this by setting the near clip plane of your camera to 1.0 or a higher number if necessary. You can do this by using the SET CAMERA RANGE command. The syntax for this command is SET CAMERA RANGE near value, far value.

It is also a wise idea to keep the far clip plane as close as possible. The default camera range for DarkBasic Professional is near value = 1, far value = 3000.

Keep in mind that the percision used for depth values varies from card to card. Older cards are generally less capable of the kind of percision that Newer cards use. What may appear just fine on one machine might look terible on another.

Therefore, it is always a good idea to be as conservative as possible with your camera range and to test your game with different graphics cards. A good rule of thumb is to always have your near clip plane at 1.0 at the minimum, and to have no more than 4 digits in your far clip plane.

For a more in depth and technical explaination of Z-Fighting, you can look here:

http://www.geocities.com/vmelkon/zprecision.html




Any comments, or suggestions on this one would be welcome. I would definately like to know if I was clear enough up there or whether I should have explained what near and far clip planes did.
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 9th Dec 2003 11:20
'Display is not supported by available hardware at line 0' :

Generally you are trying to run a graphics mode not supported by DirectX :

A) 24-bit mode as used by some really old graphics card, and which are no longer supported
B) Graphics depth isn't supported. So if your trying to use 32-bit mode, try 16-bit mode.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 18th Dec 2003 04:08
Hey this is really great! Could I add a link to this on my new DBP site? http://www.dbg.excaver.com and here is the thread in case your wondering what this is: http://darkbasic.thegamecreators.com/?m=forum_view&t=21947&b=2

keep updating!

Visit our new site! : http://www.megatoncreations.tk

I will finish what I st..Hey! There is a penny on the floor!
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 18th Dec 2003 20:05
yup, sites due for an update haven't been doing it lately as i've been busy, but all new info will be up at the weekend at the latest


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Chris K
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Location: Lake Hylia
Posted: 24th Dec 2003 12:25 Edited at: 24th Dec 2003 12:25
You might wan't to put this absolute beginners tutorial that I wrote in it.

Get it here

ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 24th Dec 2003 20:20
thats one nice tutorial! only problem i got was the last finished peice of code isn't very spaced out and gives me a black screen in dbpro


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