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3 Dimensional Chat / modeling programs?

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CloseToPerfect
22
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Joined: 20th Dec 2002
Location: United States
Posted: 1st Dec 2003 05:51
I'm using milkshape and I'm not have much luck with it. This 3d thing is just kicking my butt. Is Truespace better(EASIER) to use. Do you recommend another program? Or, is Milkshape about as easy as it gets? I have tried Wings as well, I thought it might be a little easier but I was tring to work out my problems with Milkshape at the time. I glanced at Studio Max at a friends studio and I know I'm not ready for that yet.

Please any suggestions welcomed,
CTP

Lifes short, try to enjoy it and not take it to seriously!
MikeS
Retired Moderator
22
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Joined: 2nd Dec 2002
Location: United States
Posted: 1st Dec 2003 06:30
Best bet is to work with GMax until you're ready for Studio Max.(and can afford it too!)

Personally, since I can't afford Max, I went with Truespace5.2. I really like it, and it works well with darkbasic.(I also use it in combination with lithunwrap for texture jobs.) Personally, I havn't done much animation with TS5.2, but it's really easy to extract the animation and add bones to it. Calgari makes it so easy, it's not even funny. Unfortuantly, I've not yet been able to get the animations into DBP.(Models work fine, animations no)

Not to say that it's not impossible.
http://www.theothersideworks.com/ts.htm
(these tutorials show you how to export your .X models with the IK animations)

Many people fear the interface in TS, which is a shame. I remember telling others on the forum that I disliked the interface, and it was confusing. I decided not to give up on TS, put in about 4 more hours, and the interface was a dream. It's probebly the most efficient modeler/animator/texturer out there. No need to fumble through menus when the button is right there.

Truespace(5.2 and up) also has a great render for radiosity, and all kinds of good stuff.

I'd recommend buying it as soon as possible.(too bad, Thanksgiving day sale ends after tomorrow I believe.TS5.2 for $149)

For more info. http://www.caligari.com/ Also download the trial version, to get the full taste.(Or if nothing, the free full version of 3.2. Check the caligari website, or downloads.com)



A book? I hate book. Book is stupid.
JeroenNL
21
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Joined: 4th Sep 2003
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Posted: 1st Dec 2003 11:07 Edited at: 2nd Dec 2003 22:30
Alternatively, you could try some of the free modellers out there like Wings3d, Animator, JTEdit and DeleD (who can export to .X now too!).

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
adr
22
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Joined: 21st May 2003
Location: Job Centre
Posted: 1st Dec 2003 12:37
I'm in love with the simplicity of Wings3D - it's soooo fast to make something.

I'm no 3D modeller, but I really like it and would recommend it to anyone - especially when taking into account the price!

Can I ask you a Question?
What is it?
It's an interrogative form of sentence, used to test knowledge. But that's not important right now.
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 1st Dec 2003 14:06
I love Milkshape It takes a while to get Organic modelling down (I think I finally have!!) but learning polygon modelling is a good skill to have with Dark Basic. There are tuts on the Milkshape website.

RPGamer


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Yskonyn
22
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Joined: 19th Dec 2002
Location: Netherlands
Posted: 1st Dec 2003 14:39
Blender 3D is also a little awkward at first, but sure kick the hell out of other editors when it comes to quickly working your way around your model once you have mastered the interface.
Works ok with DBP also, though you need another program to make the anims in.

Yskonyn -
"It's better to wish down here you were up, then to wish up there you were down."
"The ONLY time you have too much fuel on board is when you are on fire."
JeroenNL
21
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Joined: 4th Sep 2003
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Posted: 1st Dec 2003 16:02
What's the exact difference between Organic modelling and Polygonal modelling?

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
ifman1
21
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Joined: 3rd Jul 2003
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Posted: 1st Dec 2003 16:09
Carrara studio 3 from Eovia (www.eovia.com) has a completely different style of interface that seems a bit more intuitive for the beginner, it's more like Poser. It's also a relatively (compared to Max, Maya, Softimage, etc.) inexpensive. On the downside, it doesn't export to .x files.... yet!
TheSquid
21
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Joined: 29th Sep 2003
Location: Ohio
Posted: 1st Dec 2003 17:56
I just started using JT Edit over the weekend and I highly recommend that one. Read the "framed finger" tutorial that comes with it and you should be all set. It's still in its early stages and a bit buggy at times, but nothing that will keep you from successfully creating and animating your objects. See the JT Edit forum at the top of this listing for more details.

FYI - I'm not at all associated with JT Edit, just a very satisfied user.
Come help me!!
21
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Joined: 25th Oct 2003
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Posted: 1st Dec 2003 20:32
try milkshape it is fun and really easier for convertion into the format u like
usually i do modelling in max.... and get the format i want from milkshape....
If any help needed write to [email protected]

jitz
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 2nd Dec 2003 22:12
Depending on your needs, DoGA CGA is about as painless as it gets. It is not a true poly/vert modeller as much as a 3D designer that uses a collection of parts that you can move/rotate/texture/scale. L2 is a good bet if you want to learn DoGA CGA. Its specialty is mecha: giant robots, fighters, spaceships, tanks, etc.

Within its niche, it will blow the socks off of anything else. It doesn't hurt that it dirt cheap/free and damn easy to use. Also, all versions of DoGA export to .X for easy creation of game objects for Dark Basic.

I like to use a combination of DoGA, Milkshape (for animation), and Metasequoia (for custom parts) for my modelling projects.
--
TAZ

http://www.doga.co.jp/english
james1980
22
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Joined: 18th Sep 2002
Location:
Posted: 3rd Dec 2003 05:28
download maya ple
http://www.alias.com/eng/products-services/maya/maya_ple/index.shtml
the best to learn with you just need windows xp,2000,nt4 & no home versions of windows will work or mac osX,9

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 3rd Dec 2003 05:33
Ya then you just gotta buy Maya to sell your games! Its only,,,4000 dollars!

RPGamer


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james1980
22
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Joined: 18th Sep 2002
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Posted: 3rd Dec 2003 05:51
from CloseToPerfect's post he sounds like he would like to learn to model so i said maya ple will be a better choice to learn how to model not sell games RPGamer just because the UI is alot more easy to under stand and the program does not crash all the time like gmax CloseToPerfect just need to learn a technique.

milkshape 3d is to scary for some newbies because the controls are weird.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
las6
22
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Joined: 2nd Sep 2002
Location: Finland
Posted: 3rd Dec 2003 10:24
Milkshape sucks big time. The user interface isn't nice, there isn't a proper grid control, common controls Suck, a lot of features don't work the way it would be "intuitive".
Then again, it has support for loads of different formats, so if you get a hang of it, it could be useful. I found 3dMax/Gmax user interface and controls alot easier than milkshapes.

The easiest to use is clearly Metasequoia by far. Although it lacks support for animation, so it's limited to some basic modelling. But that makes it perfect for modelling inanimated objects.

Keyboard not detected. Press F1 to continue.
Mucky Muck Ninja
21
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 4th Dec 2003 04:47
I would reccomend Strata 3.0.2(or spend $700 on pro)
Download.com has strata.
www.download.com
search for: Strata 3.0.2

Am I an Idiot...or is everyone else just really smart?
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 4th Dec 2003 05:06
Milkshape 2 Is gonna kick arse


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Powersoft
21
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 13th Dec 2003 09:30
milkshape 2?
ahhh
*drueling*

Resist the power of the ring...
arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 13th Dec 2003 12:13
Quote: "What's the exact difference between Organic modelling and Polygonal modelling"


there is no diference since question is wrong. All you do in modeling program as Milkshape is polygonal modeling.
Organic modeling is just making polygoon models of things which are organic in origin, like humans, animals, plants. Organic means that its not box shaped so its much more dificult to model using polygoons compared to modeling something box shaped.

Milkshape is fairly easy to use and is qood program. I personaly prefere Wings3D which are giving you easier and quicker way to modify mesh then Milkshape making it better program ispecialy for modeling organic things.
If you are deciding to learn some modeling program than I higly recomend you Wings. But if you choose Milkshape, you are not going to make big mistake

-just remember, there are no programs to be used easyli. Every program looks dificult at the begining and you have to get use to its controls and learn its functions ...there are no easy solutions.

good luck
Nemo
22
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Joined: 31st Oct 2002
Location: Bangor, Northern Ireland
Posted: 16th Dec 2003 17:30
Hi there.
I’ve said it before and I’ll say it again:
Lightwave7 is the best 3D package ever.

I have tried most of the afore mentioned programs and then some.
From the point of view of usability and stability it just rules.
The level of support available online is very high (WARNING: I advise all of you to avoid interacting with the people on the official lightwave forums, as they are deeply opinionated and full of themselves, mostly:0)).
Also, with the dstorm plugin you can export models and animation (With mesh deformation) without doing any faffing about.

It's not that expensive if you get it second hand (Which is what I did). The thing is that all of the other products will do most of what you want but Lightwave does it all and more. It’s really a question of how much your sanity is worth to you.

PS: I think 3DSMax is pants but it's probably a bit easier to use than Lightwave. Doesn’t matter, its still pants.
richardneail
22
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 16th Dec 2003 17:40
Ok,

I say Lightwave too , presonally I think it is by far easier to use than max.

I just spent 2 months writing a plugin for DBP to allow me to load Lightwave files direct.

Quote: "I have tried most of the afore mentioned programs and then some."


Me too and non are as good an all round package.

Quote: "The level of support available online is very high (WARNING: I advise all of you to avoid interacting with the people on the official lightwave forums, as they are deeply opinionated and full of themselves, mostly:0))."


I agree they do not give much help.

Quote: "I think 3DSMax is pants but it's probably a bit easier to use than Lightwave. Doesn’t matter, its still pants"


It is pants I think personally it is NOT easier to use than Lightwave.

Rich

You might never win but if you give in will you ever know ??????

Current Project is a Plugin for DBP to Load Lightwave LWO files.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 16th Dec 2003 20:27
Let the kid whatever he wants...
and sorry, but out of all of the modelling packages, Lightwave is the only one i completely refuse to learn.

i might dislike Max, but it's still a damn sight better than Lightwave in my personal experience.
But really to be honest, Max/Maya/XSI/Houdini/Lightwave/trueSpace ... people can't afford these for amature game development; so what the hells the point in even mentioning them?

Gmax/Milkshape/Wings3D/Aztec3D/Metosique those should be the ones you guys focus on.


Detonating a nuclear device within the city limits results in a $500 fine!
900mhz|256mb|FX5200Ti 52.16|Dx9|WXP-Pro
MikeS
Retired Moderator
22
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Joined: 2nd Dec 2002
Location: United States
Posted: 17th Dec 2003 00:33
Truespace 4 for only $79. Christmas special!

http://www.caligari.com/



A book? I hate book. Book is stupid.
krannock
22
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Joined: 19th May 2003
Location: United Kingdom
Posted: 17th Dec 2003 16:18
try Gamespace.

Ive just been onto their site and got the demo. (full version 15 day) but they also have a set of tutorial videos that you can get that give you a intro to making a model.
helpfull even if you dont have gamespace i would say

Just for reference I'm a 3D noob just getting my feet wet with all the modelers that i can get to see which one i like the feel of.

Thats what i suggest you do.

Cheers.

Smile it could be worse....I smiled...it got worse!
Tapewormz
22
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 12th Jan 2004 03:56
Hey,

Check out these video tutorials. This is how I learned my way around MilkShape3D. There's even a tutorial that teaches you all the tools in MilkShape3D.

These tutorials are the best I have found for MilkShape3D when it comes to video tutorials.

http://www.planetquake.com/polycount/cottages/blackboard/tutorials.htm

Cheers,
Tapewormz
Tapewormz
22
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 12th Jan 2004 03:59
I'd say stick with MilkShape3D over Truespace, Maya, 3D Studio Max, or Caligary. It's cheap, it has amazing support, and there's a really friendly community surrounding it.

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