Hi JLMoondog.
Quote: "Oh wow, when can we get our hands on this?"
I plan to finish up on March 20-25.
Maybe I'll try to sell DarkPaint. I wonder for how much I could sell it. Any suggestions?
Quote: "How easy is it to implement your own texture sets?"
In order to add your stuff to the library you will need three images in the format. DDS without Mip-Map. They need to be put in a folder "LIB_textures" of DarkPaint applications.
For Example:
Names of images-----Chenels per image
BrickRED.dds----------Diffuse and Alpha
BrickRED_N.dds------Normal and Specular(in alpha)
BrickRED_H.dds------Height
Quote: "And is it possible to import a model that already has normal map info for the entire mesh? "
very simple.
import object.
press the button to texture.
find the image you want to diffuse.
open.
important - that next to him were the other textures - normalmap + specular and heightmap
For Example:
. Load texture for all chanels .
. Selecting a file for the channel diffuse+alpha , other channels are
automatically loaded.
Example:
If you select the name of the texture to diffuse+alpha = box.dds
That automatically load images for channels:
Normalmap + Specularmap = box_N.dds
Heightmap = box_H.dds .