Hi all,
I'm working in a little game for the Nexus contest. It's based on GBA's kuru-kuru-kururin idea with an endless horizontal scroll and obstacles you must avoid. The sections are predefined and randomly combined to get an endless run with certain coherence. You can change the turn direction manually.
At this moment the graphics are just placeholders (boxes, bars, etc), so the visuals are really sad (as snapshoot shows).
The current game status:
-player management (
![](/images/emoticons/amiga.gif)
)
-endless scroll routine (
![](/images/emoticons/amiga.gif)
)
-keyboard control (
![](/images/emoticons/amiga.gif)
)
-extras management (
![](/images/emoticons/amiga.gif)
)
-collisions (
![](/images/emoticons/amiga.gif)
)
-touch control (
![](/images/emoticons/amiga.gif)
)
-game menu (
![](/images/emoticons/amiga.gif)
)
-local records (
![](/images/emoticons/amiga.gif)
)
-segment definitions (wip)
-graphics (wip)
-online records (not started yet)
-community ads support (not started yet)
I'll put here how the game is being development.
Thanks for reading and excuse my english.
2014/03/17 - Local hi-score, basic menu and some graphic works.
2014/03/15 - Touch control done, at the moment only tested with the mouse. I'll work on the game's menu today.
2014/03/14 - I've finished collisions between player and environment. It works really well in Windows, I hope the collision check be enough fast for low end Android devices, if not, I'll some tweaks to get 60 fps on Android...