The poly count keeps changing to be honest. The finished model is about 11,000 faces. I exported it untextured just to check I can get it into FPSC and once in I realised FPSC can't/doesn't draw back faces. Because you can go inside this model, and because several parts of it were going to rely on flat, 2D, polygons to keep the count down, there's a few places where FPSC isn't drawing the model right. It looks like I'm going to have to duplicate a couple of bits in the model and flip their normal so FPSC will draw them correctly in-game.
...if that makes sense!?
I'm guessing the final poly count will be ~12,000.
Because of this, I'm probably going to be releasing a few variations, such as interior-only and exterior-only, which can be used as the user needs to keep the poly count down if they need to.
Here's a picture of the interior. I was getting really tight with polies here so it looks a little blocky, but the texture should help to smooth this out for the final model.
I'll post some wireframes soon
AE