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2D All the way! / Creating a Spites using images of 3D models?

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Joined: 21st Oct 2013
Location: United States
Posted: 1st Apr 2014 16:42
When it comings to drawing, whether it be sketches or pixel art, there's a LOT I lack in terms of skill. But when it comes to 3d modeling, I have much more experience with regards to creating bodies, animations, etc.. So I'm wondering, is it possible to use images of 3D models to create sprites used in 2d games? And if so, would anyone happen to know the method one would take to go about this?
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Joined: 10th Sep 2007
Location: UK
Posted: 4th Apr 2014 03:01
Hi PsychoMuffin

Maybe what you are looking for is the Sprite Me & Model 2 Sprite programs TGC have produced.

Hope this helps
Barry Pythagoras
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Joined: 14th Mar 2014
Posted: 4th Apr 2014 11:05
Or just render your 3D models.
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 21st May 2014 03:52
I use Blender for this. Make the model, set up the animation, then render the animation to frames. Pack into a sprite sheet and boom! Best utility I've found for packing sprite sheets is Texture Packer. I've tried tons of PS scripts and GIMP scripts, but they all stink, don't let you define max size, cols/rows, etc.

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