Game Name TBD
My name is <TBD>. I'm an urban explorer. Sometimes I get a little bit too curious and put myself into tight situations. Well, it's worth it! Most of the time anyway. But this time I think I've taken it a little bit too far. The roof was locked and the main entrance was boarded off. I had to climb down a couple stories of windows to find an open one I could enter through. There was no way to get further down, and I don't think I'll be able to climb back up. Now that I'm inside, there's footsteps and some strange noises coming from down the hallway. The only way out might just be through the building. I guess I'll just take it as it comes. I better get a move on.
<Game Name TBD> is a survival horror game with a puzzle aspect that's backed with an intriguing storyline and immersive gameplay. You play as <PLAYER NAME>, an urban explorer, who has found himself at the wrong place, at the wrong time. Throughout the game, you'll find yourself solving puzzles, getting around obstacles and fighting many mutated creatures and zombies. The game's packed with gameplay mechanics never before seen using FPS Creator.
This is a fresh project I started on Friday. Although I've already fed around 10-15 hours (60% of which was testing and bug finding) into almost perfecting this one level, you can see there's still work to be done. Even though FPS Creator is dated, it still has some potential. I have had this idea for a game in mind for quite some time now but have been looking for a simple to use game engine since. I've even tried to code my own in C++ and got bored of it after a couple weeks when I barely even had a basic single model environment load in without any shading or anything. I haven't used FPSC in quite a number of years now. Back when I was using it before there was only 1 model pack for sale so it's come a long way since then. This is a work in progress. I'm not sure whether it will be sold for money, free, or even released at all for that matter. In fact I might even work on it on FPSC:R rather than the classic version.
At the moment I have just produced a proof of concept to demonstrate some gameplay mechanics. Not to spoil the story, but [code=spoiler...]after the next level loads the player would find the exit of the hotel to be guarded by zombies from the outside and has to go underground to find another route. That being through a bunker under the hotel, which would then lead into a sewer, and so forth. I've done my best to produce a level that is reasonably cluttered and doesn't feel empty. Though it's difficult keeping within the 2GB limit.
Editor Screenshot (For those interested):
Would people be interested in playing a full game based off this storyline (10 to 15 levels)? Whether it be created in FPSC Classic or Reloaded (using my own segment creation kit)? And would you be willing to pay a fair price for the final, full game (~$20)?
TO BE DONE:
-Dynamic lighting shaders? Making doors/items blend in better.
-Find a fix to the charactor and weapon shader bug.
Alienware M18x R2 - i7-3940QX @3.0GHz, 16GB RAM, 2x GTX680M SLI, 750GB HDD, 256GB SSD
Dell Precision M6500 - i7-720QM @1.6GHz, 12GB RAM, ATI FirePro M7740, 500GB HDD