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FPSC Classic Models and Media / models .x... how make them fpsc ready??

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JC LEON
13
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Joined: 22nd Apr 2010
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Posted: 26th Apr 2014 18:53
Hi I bought there 2 model pack form 3drt.com
http://3drt.com/store/characters/us-army-marines.html
http://3drt.com/store/characters/middle-east-crisis-pack.html

and there are in .x too.. but I dont know how I can put them into entitie for fps creator... what software must i use??

can I use entiy macker ? or fpsc toolbox?? or what??
seppgirty
FPSC Developer
14
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 26th Apr 2014 19:45
you would probably have to open it up in fragmotion or milkshape..

delete the weapon.

Add a firespot bone to the model.

then create a new fpe file using their animation frames.

gamer, lover, filmmaker
JC LEON
13
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Joined: 22nd Apr 2010
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Posted: 27th Apr 2014 00:23
sorry but I'm new to modeling ..so I did not understand what you told me..

can you explaim me please?'

is animator a right tool too??
Disturbing 13
18
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Apr 2014 09:25 Edited at: 27th Apr 2014 09:27
Please tell me you didn't pay $199.00 for the us soldiers.

$40.00-http://www.thegamecreators.com/?m=view_product&id=2287
and they already come game ready with weapons...and weapons for you to use.

EDIT: And far better animations

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
JC LEON
13
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Joined: 22nd Apr 2010
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Posted: 27th Apr 2014 11:56
I have model pack 53 too I have all fpsc official model pack..

I thinked that this models have a good poly count and I see a good number of animatios too... but now I get stuck on how can I correctly import them..sigh..
kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 28th Apr 2014 18:33
To be honest, i always thought 3DRTs stuff looked a little "crappy", unless its on mobile or a low graphic game
JC LEON
13
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Joined: 22nd Apr 2010
Location:
Posted: 3rd May 2014 23:46 Edited at: 4th May 2014 19:34
but if I have a model asset (static model non characters) with .x model and textures ..how can I make it fpsc ready..must _I only create an fpe file (or maybe fps) ..or what??

and if yes..how must I set the fpe/s file i'll create..??

thanks..
I have 3dworld studio but I dont know how I can importa my files on it

IF Il'' buy an unwrap software like ultimate unwrap pro , is this software generate a single texture with all images so i can generate my model as static ???

all I want is to get texture map from my model textured jet to can use it as static entity into fps creator

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