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Geek Culture / Advanced particle editor for DBP... would be neat.

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AlecM
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Location: Concord, MA
Posted: 2nd Dec 2003 07:05 Edited at: 2nd Dec 2003 07:22
I was just playing with Particle Illusion v3 and thought it would be really cool if someone made a program like this but for realtime use. Could export code and images. The main different is that instead of exporting a final render it would export behavior and code for DBP so that you could re-create things in realtime.

Just a thought

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ReD_eYe
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Location: United Kingdom
Posted: 2nd Dec 2003 10:01
i think a few people are making these already, puffy has some shots on his site and i think yellow's site mentions it and someone else i can't rememeber.


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Mattman
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Location: East Lansing
Posted: 2nd Dec 2003 15:28 Edited at: 2nd Dec 2003 15:29
yellow's is built into his level editor

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AlecM
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Location: Concord, MA
Posted: 2nd Dec 2003 20:10
any of you used particle illusion? its really in depth.

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JSN
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Posted: 2nd Dec 2003 22:18
Quote: "any of you used particle illusion? its really in depth."


I have used it, might get back into it shortly, excellent results but a bit fiddly to use...

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MikeS
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Location: United States
Posted: 2nd Dec 2003 22:30
Quote: "yellow's site "

Site is currently down, and will be updated with new webhost as before Alien Compo. ends.

Quote: "yellow's is built into his level editor"


Level editor does have a built in particle system, though it's not the full thing, just generic effects from the particle system.

Currently the particle system is pretty basic, giving you control over all the particle commands(texture particles,velocity,radius,emissions,make particles,etc.)

Not sure when it will be complete though. The problem is, particles are just so dang slow once you get more than 2 of them in at once. I still may continue it's production once they're sped up, or just release what I have open source when I get my new webpage up.(No guareentees on webpage.)



@Froggermon

That's a really good suggustion. It'd be really nice to implement some particle effects into DBP easily. The problem is getting advanced, and efficient effects which take lots of work. Can't guareentee anything on my own particle editor, but I'd really like to add advanced manipulation of particles.



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David T
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Posted: 2nd Dec 2003 23:31 Edited at: 3rd Dec 2003 19:20
I did one. You could change any aspect of the particles, preview it then export to .dba.

I didn't put it back up on my new site though. If you want me to, just say so

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AlecM
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Location: Concord, MA
Posted: 3rd Dec 2003 04:53
If im not mistaken you could only change aspects that the DBP built in particle system supports. Im not a huge fan of the built in particle engine for DBP.

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David T
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Posted: 3rd Dec 2003 19:21
That's the only way you're going to get a particle editor that exported code and images

It's a bit hard otherwise to actually write an entire particle system.

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JSN
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Location: 127.0.0.1
Posted: 3rd Dec 2003 21:24
Quote: "I didn't put it back up on my new site though. If you want me to, just say so "


YES PLEASE...!

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