okay before I get flamed by all the detractors saying I should try this in another engine, or that it'd be better to try to mod an oldschool RPG game, let me explain.
Here's sort of what I'd like to do. I'd like to keep enemy AI as it is, and the world 3d as it is, but basically... instead of having 3d enemies, 3d models, I was wondering if anyone had looked at using sprites/billboard pictures for enemies, weapons and more as in old school games like Doom and Heretic by Id Software. I know it sounds bad to ask this sort of thing of a program that can use shaders, many animations and more, but basically, I would like to create a game that sort of pays homage to that era of First person shooters, with everything from 256x256 segment graphics, the most basic of 3d models for static entities, and as mentioned before, 8 directional sprites with different pictures for different aspects of their movement, weapon firing, and of course, death.
If this can be done at all, how? I mean, I understand how to create the pictures, but it's the scripting of the behavior for the enemies that I'd be having the most issue, like figuring out how big of a sprite to use, collisions, that sort of thing.
Thanks for all your information, and I look forward to your response.
(plus I'm thinking that removing enemies and weapons as 3d models might dramatically take down my memory size in a game)
<img src="http://http://i213.photobucket.com/albums/cc206/lethalvisions/roguehavensig.png" border="0">