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FPSC Classic Models and Media / Question about Importing Models

Author
Message
Centre Divided
15
Years of Service
User Offline
Joined: 12th Aug 2008
Location:
Posted: 13th May 2014 05:02
Hi I am looking at getting some freelance artwork done for a game I am looking to do in FPSC Reloaded. As for scripting, can I just take the original weapon scripts and fix the values for the models I am looking to import? And is it coded in C++? I'm pretty new to importing original media not necessarily created for FPSC, especially Reloaded. Any answers would be greatly appreciated. And if this is in the wrong area just let me know (I couldn't find one that fit FPSC Reloaded media) Thanks!
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 15th May 2014 02:13
you have to go to the reloaded forums and ask. This is for fpsc classic.

gamer, lover, filmmaker
Wolf
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th May 2014 16:25
Quote: "As for scripting, can I just take the original weapon scripts and fix the values for the models I am looking to import?"


Yes and no. The model needs to be "tweaked" for FPSC. (animations and so on) but other than that, yes.

Quote: "And is it coded in C++?"


No. (also what exactly?)



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
Madcow
10
Years of Service
User Offline
Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 16th May 2014 16:42
X9 and X10 are both coded in DarkBasic but the user have to use a language called "FPI". Same thing applies to Reloaded except that it is powered by LUA.

"I like to keep this handy, for close encounters."

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