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Android / Problems building under Eclipse. Getting alot of Facebook SDK errors

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fhalo
11
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Joined: 10th Jun 2012
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Posted: 22nd May 2014 11:06
Hi gettting problems building the template_android under Eclipse. Getting 100+ facebook sdk errors. Is it possible to build a simple program without the facebook SDK?


Also, have anyone tried using vs_android for Vissual express 2010 to compile AppGameKit c++ program for android?
Naphier
13
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 25th May 2014 06:16
http://naplandgames.com/agk/
This guide works very well. I used it to also set up AppGameKit Tier 2 with Eclipse. There only differences are that you need the C++ plugins for Eclipse, NDK, and cygwin.
The Facebook errors are caused by improper library linking. Details to correctly do that can be found in my guide. You can build without Facebook by removing references to Facebook SDK imports in the java files. It would be a bit of work though. Most of the stuff could just be removed from AppGameKit Helper for Facebook commands and you might be OK. I've not tried it though. You may also want to take a look at the lite interpreter's AGKHelper.java and compare it to the one in the full template. The lite has Google Cloud Messaging and FB removed.

easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 27th May 2014 01:24
The other alternative is to use my tool Automayte Link in sig.


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
fhalo
11
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Joined: 10th Jun 2012
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Posted: 1st Jun 2014 17:33
Great!!


Thanks for this Will test out both options now.
fhalo
11
Years of Service
User Offline
Joined: 10th Jun 2012
Location:
Posted: 1st Jun 2014 17:39
Automayte

Thanks Just read it. It is for Tier 1. I'll check if it will work for Tier 2.

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